Buch, Englisch, 440 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 863 g
Buch, Englisch, 440 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 863 g
Reihe: Undergraduate Topics in Computer Science
ISBN: 978-1-84996-521-7
Verlag: Springer
Object-oriented analysis and design (OOAD) has over the years, become a vast field, encompassing such diverse topics as design process and principles, documentation tools, refactoring, and design and architectural patterns. For most students the learning experience is incomplete without implementation. This new textbook provides a comprehensive introduction to OOAD. The salient points of its coverage are:
• A sound footing on object-oriented concepts such as classes, objects, interfaces, inheritance, polymorphism, dynamic linking, etc.
• A good introduction to the stage of requirements analysis.
• Use of UML to document user requirements and design.
• An extensive treatment of the design process.
• Coverage of implementation issues.
• Appropriate use of design and architectural patterns.
• Introduction to the art and craft of refactoring.
• Pointers to resources that further the reader’s knowledge.
All the main case-studies used for this book have been implemented by the authors using Java. The text is liberally peppered with snippets of code, which are short and fairly self-explanatory and easy to read. Familiarity with a Java-like syntax and a broad understanding of the structure of Java would be helpful in using the book to its full potential.
Zielgruppe
Graduate
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Preface.- Part I Basic Object-Oriented Concepts.- 1. Introduction.- 2. Basics of Object-Oriented Programming.- 3. Relationships between Classes.- 4. Language Features for Object-Oriented Implementation.- Part II Introduction to Object-Oriented Analysis, Design, Implementation and Refactoring.- 5. Elementary Design Patterns.- 6. Analysing a System.- 7. Design and Implementation.- 8. How ‘Object-Oriented’ is Our Design?.- Part III Advanced Concepts in Object-Oriented Design.- 9. Exploring Inheritance.- 10. Modelling with Finite State Machines.- 11. Interactive Systems and the MVC Architecture.- 12. Designing with Distributed Objects.- Appendix A: Java Essentials.- Bibliography.- Index.