Ramos / Doran | Unreal Engine 4 Shaders and Effects Cookbook | E-Book | www.sack.de
E-Book

E-Book, Englisch, 524 Seiten

Ramos / Doran Unreal Engine 4 Shaders and Effects Cookbook

Over 70 recipes for mastering post-processing effects and advanced shading techniques
1. Auflage 2019
ISBN: 978-1-78953-336-1
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Over 70 recipes for mastering post-processing effects and advanced shading techniques

E-Book, Englisch, 524 Seiten

ISBN: 978-1-78953-336-1
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



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Weitere Infos & Material


Table of Contents - Physically Based Rendering
- Post-Processing Effects
- Opaque Materials and Texture Mapping
- Translucent Materials and More
- Beyond Traditional Material Uses
- Advanced Material Techniques
- Using Material Instances
- Mobile Shaders and Material Optimization
- Some Extra Useful Nodes


Ramos Brais Brenlla:

Brais Brenlla Ramos is a passionate Architect, 3D artist, Unreal Engine 4 developer and first-time author based between A Corua and his place of work in London, UK. His passion for all things 3D-related dates back to when he was playing games as a child, experiences that fuelled his later studies in architecture and computer animation. His entrance into the professional 3D world happened at the same time as his studies were finishing, with initial projects undertaken in the field of architectural visualization for different studios. Since then, he's worked on many different 3D modeling and app development projects, first as a team member, and later as the Unreal Engine 4 lead developer at a company called AccuCities, based in London.Doran John P.:

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.



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