Buch, Englisch, Band 1171, 138 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 348 g
Volume 4
Buch, Englisch, Band 1171, 138 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 348 g
Reihe: Advances in Experimental Medicine and Biology
ISBN: 978-3-030-24283-1
Verlag: Springer International Publishing
With the rapid advances of technology, visualisation in the sciences using computers, is a rapidly expanding and evolving area. Visualisation in its broadest sense represents how objects, situations, applications, methodologies and information can be seen and presented. This proposal is to incorporate work in the field of biomedical visualisation and will encompass techniques of using computers to visualise information. This will include photogrammetry, virtual and augmented reality, 3D printing, e-tutorial and website design and digital reconstructions and animations. It will showcase research, innovations and current work in the field of biomedicine, life sciences, veterinary medicine and computing sciences presenting data in an innovative and engaging way to showcase complex data and information in an easier to access format.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Medizin | Veterinärmedizin Medizin | Public Health | Pharmazie | Zahnmedizin Medizin, Gesundheitswesen Medizintechnik, Biomedizintechnik, Medizinische Werkstoffe
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Medizintechnik, Biomedizintechnik
- Technische Wissenschaften Verfahrenstechnik | Chemieingenieurwesen | Biotechnologie Biotechnologie
- Naturwissenschaften Biowissenschaften Angewandte Biologie Bioinformatik
Weitere Infos & Material
Preface.- Assessing the Role of Screencasting and Video use in Anatomy Education.- Exploring the Role of xR in Visualizations for Use in Medical Education.- Virtual Patients in Health Professions Education.- Student-created online teaching resources for students.- Massive Open Online Courses: Current and future trends in biomedical sciences.- Applying geometric morphometrics to digital reconstruction and anatomical investigation.- Three-dimensional visualisation of skeletal cavities.- Recommended Workflow Methodology in the Creation of an Interactive Application for Patient’s Diagnosed with Pancreatic Cancer.- Evaluation of Child-Friendly Augmented Reality Tool for Patient-centered Education in Radiology and Bone Reconstruction.- Using technology to engage the public in biomedical sciences.- Index.