Buch, Englisch, 89 Seiten, Format (B × H): 173 mm x 246 mm, Gewicht: 377 g
Reihe: Synthesis Lectures on Engineering, Science, and Technology
Research, Design, and Examples
Buch, Englisch, 89 Seiten, Format (B × H): 173 mm x 246 mm, Gewicht: 377 g
Reihe: Synthesis Lectures on Engineering, Science, and Technology
ISBN: 978-3-031-78972-4
Verlag: Springer Nature Switzerland
This book synthesizes findings from recent and ongoing research on the use of Extended Reality (XR) to support learning of STEM content. XR is slowly being introduced in classrooms due to significant changes in XR technology. These tools were historically costly, unfriendly, and developed only for gamers. Today, XR tools are able to enhance students’ immersive experiences in such settings. In classrooms, in particular, they provide learners with an opportunity to manipulate abstract objects as if they are physical objects. The book begins with an extensive and detailed description and evaluation of the impact of various XR interventions on learning and engagement in STEM classrooms. The author then concludes with theoretical frameworks for investigating learning in computer- immersive contexts and practical implications for effectively using XR tools to learn STEM.
Zielgruppe
Upper undergraduate
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik
- Technische Wissenschaften Technik Allgemein Mathematik für Ingenieure
- Mathematik | Informatik Mathematik Mathematik Allgemein
- Sozialwissenschaften Pädagogik Pädagogik
- Mathematik | Informatik Mathematik Numerik und Wissenschaftliches Rechnen Numerische Mathematik
- Sozialwissenschaften Pädagogik Lehrerausbildung, Unterricht & Didaktik Allgemeine Didaktik
- Interdisziplinäres Wissenschaften Wissenschaften: Allgemeines
Weitere Infos & Material
Cognition Meets Extended Reality.- Extended Reality Effects on Learning and Assessment.- Samples of Extended Reality Apps in Mathematics.- Samples of Extended Reality Apps in Science, Engineering, and Other Areas.- References.