E-Book, Englisch, 852 Seiten, eBook
Salomon Computer Graphics and Geometric Modeling
1999
ISBN: 978-1-4612-1504-2
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
E-Book, Englisch, 852 Seiten, eBook
ISBN: 978-1-4612-1504-2
Verlag: Springer US
Format: PDF
Kopierschutz: 1 - PDF Watermark
A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Weitere Infos & Material
1. First Principles.- 2. Scan-Converting Methods.- 3. Transformations and Projections.- 4. Curves.- 5. Surfaces.- 6. Rendering.- 7. Color.- 8. Computer Animation.- 9. Image Compression.- 10. Short Topics.- A. Mathematical Topics.- 1 Fourier Transforms.- 2 Forward Differences.- 3 Coordinate Systems.- 4 Vector Algebra.- 5 Matrices.- 6 Trigonometric Identities.- 7 The Greek Alphabet.- 8 Complex Numbers.- 9 Quaternions.- 10 Groups.- 11 Fields.- References.- Answers to Exercises.- Indix.




