Buch, Englisch, 1496 Seiten, Format (B × H): 163 mm x 244 mm, Gewicht: 2974 g
Reihe: Texts in Computer Science
Buch, Englisch, 1496 Seiten, Format (B × H): 163 mm x 244 mm, Gewicht: 2974 g
Reihe: Texts in Computer Science
ISBN: 978-0-85729-885-0
Verlag: Springer
Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.
Zielgruppe
Upper undergraduate
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Part I: Basic Techniques.- Historical Notes.- Raster Graphics.- Scan Conversion.- Part II: Transformations and Projections.- Transformations.- Parallel Projections.- Perspective Projection.- Nonlinear Projections.- Part III: Curves and Surfaces.- Basic Theory.- Linear Interpolation.- Polynomial Interpolation.- Hermite Interpolation.- Spline Interpolation.- Bezier Approximation.- B-Spline Approximation.- Subdivision Methods.- Sweep Surfaces.- Part IV: Advanced Techniques.- Rendering.- Visible Surface Determination.- Computer Animation.- Graphics Standards.- Color.- Fractals.- Part V: Image Compression.- Compression Techniques.- Transforms and JPEG.- The Wavelet Transform.- Part VI: Graphics Devices.- Graphics Devices.- Part VII: Appendixes.