Schrepp | Design, User Experience, and Usability | Buch | 978-3-031-93220-5 | sack.de

Buch, Englisch, 424 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 674 g

Reihe: Lecture Notes in Computer Science

Schrepp

Design, User Experience, and Usability

14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I
Erscheinungsjahr 2025
ISBN: 978-3-031-93220-5
Verlag: Springer Nature Switzerland

14th International Conference, DUXU 2025, Held as Part of the 27th HCI International Conference, HCII 2025, Gothenburg, Sweden, June 22-27, 2025, Proceedings, Part I

Buch, Englisch, 424 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 674 g

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-031-93220-5
Verlag: Springer Nature Switzerland


This six-volume set LNCS 15794-15799 constitutes the refereed proceedings of the 14th International Conference on Design, User Experience, and Usability, DUXU 2025, held as part of the 27th International Conference on Human-Computer Interaction, HCII 2025, in Gothenburg, Sweden, during June 22-27, 2025.
The total of 1430 papers and 355 posters included in the HCII 2025 proceedings was carefully reviewed and selected from 7972 submissions.
The six volumes cover the following topics:
Part I: Information design and visualization; emotional interaction and persuasive design; and interactive systems and user behavior.
Part II: UX design and evaluation methodologies; inclusive design and accessible experiences; and product and industrial design.
Part III: Design and the digital transmission of culture; design for arts and creativity; and designing for health and therapeutic experiences.
Part IV: Consumer experience and service design; design and evaluation of technology-enhanced learning; and UX in automotive and transportation.
Part V: Design education and professional practice; and human-centered design and interactive experiences.
Part VI: AI and the future of UX design; and UX in AI and emerging technologies.

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Weitere Infos & Material


Information Design and Visualization: Enhancing Public Awareness of Air Quality: Evaluating Communication Strategies and Design Prototypes using a Design-Based Implementation Research Approach.- From Displays to Real Environments: Research and Design Guidelines for the Application of the Monk-White Illusion.- Visualizing Peace and Transition Process Trajectories: Enhancing Decision-Making through PeaceTech and Iterative Design.- Mapping Nordic Design Policy Evolution: A Visual Analytics Approach to Governance Transitions.- Attention Characteristics of Dynamic Content by Visual Elements.- Utilization of CMF Elements as Kansei Value in UI design.- Visualization Analysis of Literature in the Design Issues Journal from the Perspective of Sustainable Development.- From Drawings-centered to Space-centered: The Application of a Model-based Spatial Database and Visualization in the Interior Design of the Palace Buildings in Yuanmingyuan.- A Study on the Visualization of Parts Manufacturing Prognoses Based on Machine-Learning Algorithms for Supporting Decision-Making in CAD Modelling.- Visualization of the Relationship-Creation Process in Online Environment.- Nudging with Narrative Visualization: Communicating to a Student in the MOOC Courseware. Emotional Interaction and Persuasive Design: The Influence of Emotional Elements on UI Cognition Through Interaction.- Research on the Role of Personalized Desig of Digital Humans in Museums in Enhancing Users' Emotional Experience.- Emotional Interaction in Urban Public Art: A Symbiotic Relationship Between Human-Computer Interaction and Emotional Publics.- Research on the Application of Emotional Interaction Design in Charity Posters.- Children's Chess Robots Design Based on CAPS Theory and Kansei Engineering: Constructing Intelligent Educational Tools to Promote Children's Cognitive and Emotional Development.- Competition, Cooperation, or Both? A Field Study on a Persuasive Smartwatch Fitness Application with Intergroup Competition for Promoting Physical Activity.- AI-Enhanced Emotional Design: Transferring Biosignal Data to Music by Integrating Artificial Intelligence.- Designing Emotional Interaction in Smart Homes: Actor-Network Theory for Enhanced User Experience. Interactive Systems and User Behavior: Honesty or Harmony? How Friendships Shape Frustration Reporting in Usability Tests.- Speaking Fast, Speaking More: How Personality and Social Context Affect User Interview Dynamics - A Transcript Text Analysis.- Interactive Behavior and Experience in Social Activities within Virtual Spaces: An Exploratory Study.- Promoting Healthy Hydration Among College Students: A Behaviour Design Approach Integrating the Fogg Behavior Model for Sustainable Development Goals.- Wearable Product Design for Pain Management and Behavioural Support in Bipolar Disorder.- User Interaction Behavior Analysis for Cognitive Load Detection in Online Learning Processes.- An Empirical Study of Video Duration on Users’ Discontinuous Sage Intention: Based on the TAM Model.



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