Sharpe / Poulus | The Psychology of Esports Performance | Buch | 978-1-041-12206-7 | www.sack.de

Buch, Englisch, 304 Seiten, Format (B × H): 156 mm x 234 mm

Reihe: Routledge Research Series in Esports and Video Gaming

Sharpe / Poulus

The Psychology of Esports Performance


1. Auflage 2026
ISBN: 978-1-041-12206-7
Verlag: Taylor & Francis Ltd

Buch, Englisch, 304 Seiten, Format (B × H): 156 mm x 234 mm

Reihe: Routledge Research Series in Esports and Video Gaming

ISBN: 978-1-041-12206-7
Verlag: Taylor & Francis Ltd


This is the first book to focus on the psychology of esports and competitive gaming, bridging the gap between traditional sports psychology and the unique demands of digital competition. In doing so, it provides comprehensive insights into cognitive processes, motivation, personality traits, performance enhancement techniques, and the challenges faced by professional esports players.

The book is structured into three distinct sections, addressing the Foundations of Esports Psychology; Mental Optimisation and Strategic Excellence; and Mental Health and Practical Applications. Featuring contributions from over 25 international experts, each chapter provides research insights and evidence-based strategies for competitive gaming environments. Topics include rapid decision-making in FPS/MOBA games, managing "always-on" training schedules, virtual team coordination, coping with online toxicity, and ethical considerations for young professionals. The book also emphasises that esports requires distinct theoretical frameworks, rather than simply adapting traditional sports psychology.

Written accessibly whilst maintaining academic rigour, this is essential reading for sports psychologists, esports coaches, competitive gamers, researchers, students in sports psychology and esports management programmes, and organisations building sustainable gaming ecosystems that prioritise excellence and player well-being.

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Zielgruppe


Postgraduate and Undergraduate Advanced

Weitere Infos & Material


Section 1: Foundations of Esports Psychology  1.Introduction to Esports Psychology 2.Cognitive Processes in Esports  3.Motivation and Goal Setting in Esports  4.Expertise, Talent Identification, and Personal Traits in Esports  Section 2: Mental Optimization and Strategic Excellence in Esports  5.Decision-Making and Strategic Thinking in Esports  6.Mental Skills Training in Esports  7.Performance Anxiety and Performing Under Pressure in Esports  8.Stress Management in Esports  9.Team Dynamics and Communication in Esports  Section 3: Mental Health, Behavioural Dynamics, and Practical Applications in Esports  10.Addiction, Burnout, and Depression in Esports  11.Psychological Impacts of Toxicity in Esports  12.Bridging the Gap: Applying Esports Psychology Research in Practice  13.Technology and Ethical Considerations in Esports  14.Future Considerations in Esports Psychology Practice and Research  15.Closing Remarks


Benjamin T. Sharpe is a Senior Lecturer in Cognitive Psychology, and Director of the Human Attention Laboratory, within the Institute of Psychology, Business, and Human Sciences at the University of Chichester, UK.

Dylan R. Poulus is a Senior Research Fellow at Movember, and a Senior Lecturer in Psychology at Southern Cross University, Australia.



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