Shin | Advances in Interdisciplinary Practice in Industrial Design | E-Book | sack.de
E-Book

E-Book, Englisch, Band 968, 320 Seiten, eBook

Reihe: Advances in Intelligent Systems and Computing

Shin Advances in Interdisciplinary Practice in Industrial Design

Proceedings of the AHFE 2019 International Conference on Interdisciplinary Practice in Industrial Design, July 24-28, 2019, Washington D.C., USA
1. Auflage 2020
ISBN: 978-3-030-20470-9
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark

Proceedings of the AHFE 2019 International Conference on Interdisciplinary Practice in Industrial Design, July 24-28, 2019, Washington D.C., USA

E-Book, Englisch, Band 968, 320 Seiten, eBook

Reihe: Advances in Intelligent Systems and Computing

ISBN: 978-3-030-20470-9
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



This book provides readers with a snapshot of cutting-edge methods and procedures in industrial design, with a particular focus on human-centered and user-experience design, service design, sustainable design and applications of virtual & augmented reality. Reporting on both theoretical and practical investigations aimed at improving industrial design through interdisciplinary collaboration, it covers a wide range of topics – from design strategies to product research and planning, exhibit design, as well as new materials and color research.Based on the AHFE 2019 International Conference on Interdisciplinary Practice in Industrial Design, held on July 24–28, 2019, Washington D.C., USA, the book offers a timely guide for industrial designers, production engineers and computer scientists.
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1;Advances in Human Factors and Ergonomics 2019;6
2;Preface;8
3;Contents;10
4;Emotional Evidence;14
5;How Creative Mindset Is Involved in Positive Emotions and Attitude that Affects Creative Design Process;15
5.1;Abstract;15
5.2;1 Introduction;15
5.3;2 Method;17
5.3.1;2.1 Participants and Setting;17
5.3.2;2.2 The Implicit Belief Test Regarding Creativity;18
5.3.3;2.3 In-Depth Interview;18
5.3.4;2.4 Observations;19
5.4;3 Results;19
5.5;4 Discussion;21
5.6;5 Conclusion;23
5.7;References;24
6;Happiness on Instagram – Content Analysis and Engagement Based on Attention Theory;25
6.1;Abstract;25
6.2;1 Introduction;26
6.3;2 Method;28
6.3.1;2.1 Procedure;28
6.3.2;2.2 Variables;28
6.4;3 Results;29
6.5;4 Discussion;30
6.6;5 Limitations;30
6.7;6 Future Directions;31
6.8;References;31
7;A Journey of Taking Industrial Design Students into Uncharted Territories. Designing Crowd-Sourced Playful Interactions for a Public Art Event;33
7.1;Abstract;33
7.2;1 Is Design a Noun or a Verb?;34
7.3;2 Designing for Process and Research;35
7.4;3 Context: Scottsdale, Scottsdale Public Arts Commission, and the Canal Convergence Event;37
7.5;4 Cross Disciplinary Collaboration;37
7.5.1;4.1 Crowd Sourced Research;38
7.5.2;4.2 Research and Design of Playful Interactions;39
7.5.3;4.3 Final Steps and Preparation for Public Display;40
7.6;5 The Finale: Canal Convergence 2018;40
7.7;References;40
8;Teaching Industrial Design Through Real World Markets and Manufacturing;42
8.1;Abstract;42
8.2;1 Introduction;42
8.3;2 The Dallas Market;42
8.4;3 Project Brief;43
8.5;4 Process;44
8.5.1;4.1 Research;44
8.5.2;4.2 Ideation;45
8.5.3;4.3 Validation;45
8.5.4;4.4 Production;45
8.5.5;4.5 Selection;46
8.6;5 Results;47
8.6.1;5.1 Media Coverage;47
8.6.2;5.2 At the Dallas Market;47
8.6.3;5.3 After the Dallas Market;48
8.7;6 Analysis of Results;49
8.8;7 Conclusion;50
8.9;References;50
9;How Color Coding Encourages Emotional Interactions While Using Smartphones;51
9.1;Abstract;51
9.2;1 Introduction;51
9.3;2 Attention, Color and Memory;52
9.4;3 Emotional Design and Effective Color Coding;56
9.5;4 Discussion;59
9.6;References;60
10;Design for Health and Wellness;62
11;Experiencing Momentum Through an Effective Use of Technology in Museums;63
11.1;Abstract;63
11.2;1 Introduction;63
11.3;2 Background;64
11.4;3 Current Studies;64
11.5;4 Discussion;66
11.6;5 Conclusion;67
12;Better Mental Healthcare Through the Built Environment;69
12.1;Abstract;69
12.2;1 Introduction;69
12.3;2 Causes of Mental Illness;70
12.4;3 Healthcare Facility Design;70
12.5;4 Qualities of the Built Environment that Affect Mental Health;71
12.5.1;4.1 Light and Circadian Rhythm;71
12.5.2;4.2 Interior Design and Visual Aspects;72
12.5.3;4.3 Noise;72
12.6;5 Interdisciplinarity;73
12.7;6 Interdisciplinary Design Team;73
12.7.1;6.1 Behavioral-Healthcare Design;74
12.7.2;6.2 Smart Environment Architecture for Emotion Detection and Regulation;74
12.8;7 Conclusions;75
12.9;References;75
13;Leveraging Disciplinary and Cultural Diversity in the Conceptualization Stages of Design;77
13.1;Abstract;77
13.2;1 Introduction;77
13.3;2 Background;78
13.4;3 Communication Challenges;78
13.4.1;3.1 Diversity Within Design Teams;79
13.5;4 Design Approaches;79
13.5.1;4.1 Traditional Design Approaches;79
13.5.2;4.2 Collaboration;80
13.6;5 Designer and User Interaction;81
13.6.1;5.1 User Experience;81
13.6.2;5.2 Embodiment and Storytelling;81
13.7;6 Discussion;82
13.7.1;6.1 Future Research;83
13.8;7 Conclusion;83
13.9;References;83
14;Interdisciplinary Approach of the Design Process for the Application of New Materials in Wheelchair Design;85
14.1;Abstract;85
14.2;1 Introduction;85
14.3;2 Methodology;86
14.3.1;2.1 Interdisciplinary Team;86
14.3.2;2.2 Design Process;87
14.3.3;2.3 Project Management;88
14.3.4;2.4 Ethics;88
14.4;3 Results;88
14.4.1;3.1 Knowledge Integration;88
14.4.2;3.2 Product Design;89
14.4.3;3.3 Project Impact;91
14.5;4 Conclusion;91
14.6;Funding;92
14.7;References;92
15;Importance of Involving Children in Designing Recycling Facilities: A Case Study of Hong Kong Children Collecting and Recycling Recyclables;93
15.1;Abstract;93
15.2;1 Introduction;93
15.3;2 Method;94
15.3.1;2.1 Participants;94
15.3.2;2.2 Instruments;94
15.3.3;2.3 Procedures;95
15.4;3 Findings;95
15.4.1;3.1 Survey;95
15.4.2;3.2 Workshops;96
15.4.3;3.3 Photo Diary;97
15.5;4 Children’s Involvement and Value Creation;99
15.6;5 Conclusions;99
15.7;Acknowledgements;100
15.8;References;100
16;The Role of Affective Design in Sustainability;101
16.1;Abstract;101
16.2;1 Introduction;101
16.3;2 Background;102
16.3.1;2.1 Sustainable Design;102
16.3.2;2.2 Affective Design;102
16.3.3;2.3 Semantics;103
16.3.4;2.4 Hedonistic Sustainability;103
16.4;3 Discussion;104
16.5;4 Conclusion;104
16.6;References;105
17;Using Gamified Solutions in Pediatric Diabetes Self-management: A Literature Review;106
17.1;Abstract;106
17.2;1 Introduction;106
17.3;2 Background;107
17.3.1;2.1 Gamification;107
17.3.2;2.2 Gamification in Healthcare;107
17.4;3 Gamified Solutions in Diabetes Self-management;108
17.5;4 Proposal for a Game to Promote Adherence to Treatment for Children with Diabetes;109
17.6;5 Discussion;110
17.7;6 Conclusion;111
17.8;References;111
18;Application of 3D Scanning to Product Design;113
19;The Application of the Performance Hand Wear and Tools Innovation Approach: Road Cycling Gloves;114
19.1;Abstract;114
19.2;1 Introduction;114
19.3;2 Performance Hand Wear and Tools Innovation Approach;115
19.3.1;2.1 Understanding the Hand Wear and Tool Project Background;115
19.3.2;2.2 Defining the User’s 3D and 2D Hand;116
19.3.3;2.3 Hand Wear and Tool Product Innovation;116
19.4;3 Case Study: Road Cycling Glove Innovation;116
19.4.1;3.1 Understanding the Hand Wear and Tool Project Background;116
19.4.2;3.2 Defining the User’s 3D and 2D Hand;117
19.4.3;3.3 Hand Wear and Tool Product Innovation;118
19.5;4 Summary and Conclusion;120
19.6;References;120
20;3D Hand Scanning to Digital Draping for Glove Design;121
20.1;Abstract;121
20.2;1 Introduction;121
20.3;2 Method;123
20.4;3 Results;126
20.5;4 Discussion;129
20.5.1;4.1 Optitex;129
20.5.2;4.2 Tremblay-Lutter et al. [10] Fit Survey;130
20.6;5 Conclusion;131
20.7;Acknowledgement;131
20.8;References;131
21;The Variability of U.S. Women’s Plus Size Product Sizing and Self-Identified Size 18 Bodies;133
21.1;Abstract;133
21.2;1 Introduction;133
21.3;2 Literature Review;136
21.4;3 Methodology;137
21.5;4 Results;137
21.6;5 Summary and Conclusion;141
21.7;Acknowledgments;141
21.8;References;141
22;Interdisciplinary Practice for Automobile Design;143
23;Extracting Contour Shape of Passenger Car Form in Rear View Based on Form Similarity Judgement by Young Chinese Consumers;144
23.1;Abstract;144
23.2;1 Introduction;144
23.3;2 Methods;145
23.3.1;2.1 Form Similarity Judgement and Cluster Analysis;145
23.3.2;2.2 Definition of Character Lines;146
23.3.3;2.3 Coordinate Values of Edit Points;148
23.3.4;2.4 Slope Values of Segments;148
23.3.5;2.5 Factor Analysis and the Extracted Contour Shape;149
23.4;3 Conclusion;151
23.5;Acknowledgement;152
23.6;References;152
24;Research on Evaluation of CMF Based on Vision in Automobile Seat Design;153
24.1;Abstract;153
24.2;1 Introduction;153
24.3;2 CMF Element Analysis of Automobile Seats;154
24.3.1;2.1 Color Elements of CMF for Automobile Seat;154
24.3.2;2.2 Material Elements of CMF for Automobile Seats;156
24.3.3;2.3 Surface Processing Elements of CMF for Automobile Seats;156
24.4;3 Comprehensive Evaluation and Analysis of CMF Elements of Automobile Seat Based on Vision;159
24.4.1;3.1 Selection and Determination of CMF Combination Scheme;159
24.4.2;3.2 Comprehensive Evaluation of Representative CMF Combination Schemes;160
24.5;4 Conclusion;164
24.6;References;164
25;Study on the Design Elements of Shape and Interface of Modern Agricultural Machinery;166
25.1;Abstract;166
25.2;1 Introduction;166
25.3;2 Analysis of Main Design Elements of Agricultural Machinery Equipment;167
25.4;3 Shape Design Method of Agricultural Machinery Equipment;167
25.4.1;3.1 Harmony and Unity of the Overall Shape of the Product;167
25.4.2;3.2 The Philosophy of Establishing and Breaking the Product Model;169
25.4.3;3.3 Relationship Between the Virtual and the Real Shows the Modeling Level;169
25.4.4;3.4 The Application of the Contrast and Harmony Between the Big and the Small;170
25.4.5;3.5 The Application of Analytic Hierarchy Process in the Summary of Design Methods;171
25.5;4 Color and Decorative Design of Agricultural Machinery;173
25.5.1;4.1 Color Application in Agricultural Machinery Equipment;173
25.5.2;4.2 Decorative Design of Agricultural Machinery;175
25.6;5 Enterprise VI Design;175
25.7;6 Conclusion;176
25.8;References;177
26;Interdisciplinary Design and Education;178
27;Exploring a New Future in Collaborative Design Processes in Education;179
27.1;Abstract;179
27.2;1 Introduction;179
27.3;2 Design Process Background;180
27.4;3 Undergraduate Industrial Design Process at Auburn University;181
27.4.1;3.1 Discovery;181
27.4.2;3.2 Life-Enhancing Research, Design Opportunities and Evaluation;182
27.4.3;3.3 Human-Centered Research;182
27.4.4;3.4 Empathy Modeling;183
27.4.5;3.5 Concept Generation and Client-User Feedback;183
27.4.6;3.6 Refinement and Delivery;184
27.5;4 MFA Industrial Design Process at University of Illinois at Urbana-Champaign (UIUC);184
27.5.1;4.1 Observation;185
27.5.2;4.2 Forming Ideas;186
27.5.3;4.3 Reasoning;186
27.5.4;4.4 Exploration;187
27.5.5;4.5 Prototyping;187
27.6;5 Discussion;188
27.7;6 Conclusion;189
27.8;References;189
28;Industrial Design Participation in Project/Matrix Management;191
28.1;Abstract;191
28.2;1 Introduction;191
28.3;2 History;192
28.4;3 Team Work-Based;193
28.5;4 Project vs. Product;194
28.6;5 Industrial Design Participation;195
28.7;6 Design Awareness;196
28.8;7 Conclusion;197
28.9;References;198
29;Moving from Dependency, Wastefulness and Risk Toward Sustainability and Resilience Through Designed Systems;199
29.1;Abstract;199
29.2;1 Introduction;199
29.3;2 Drivers of Dependency and Lack of Resiliency;200
29.4;3 Our Dependencies;201
29.5;4 How Should We then Live?;203
29.6;5 Specific Systems of Convenience and Their Risks;204
29.7;6 The Influence of Electricity;207
29.8;7 A Design Studio Opportunity;208
29.9;References;209
30;Designing Under the Influence: Exploring the Motivations and Obstacles of Young Design Students;211
30.1;Abstract;211
30.2;1 Introduction;211
30.3;2 People;212
30.3.1;2.1 The Individual;212
30.3.2;2.2 The Family;213
30.3.3;2.3 The Instructor;213
30.3.4;2.4 Friends;214
30.3.5;2.5 Social Media;214
30.4;3 Systems;215
30.4.1;3.1 High Schools;215
30.4.2;3.2 Professional Domains;216
30.4.3;3.3 Design Employers’ Tendencies;216
30.4.4;3.4 Awarding Bodies;216
30.5;4 Conclusions;217
30.5.1;4.1 Destigmatize Failure;217
30.5.2;4.2 Team Selection;217
30.5.3;4.3 Develop Grit;218
30.6;References;218
31;Lessons from the Archive: Still Relevant 50 Years Later;220
31.1;Abstract;220
31.2;1 Introduction;220
31.3;2 Recent Examples;221
31.4;3 Aging Voices;222
31.5;4 Lessons from the Archive;223
31.6;5 Conclusion;224
31.7;References;225
32;Collaboration Models for Teaching Design Within Specialized Contexts;226
32.1;Abstract;226
32.2;1 Teaching Design: Collaboration with Specialization;226
32.3;2 Designer Collaboration Roles…Three Models;227
32.3.1;2.1 Merging Viewpoints: Designer as Integrated Team Member;227
32.3.2;2.2 Gatekeeper Access: Designer as Explorer/Observer;230
32.3.3;2.3 Revision Two: Designer as Human-Centered Phase;232
32.4;3 Designing Through a Diverse Set of Collaborations;234
32.5;References;235
33;Design Embracing Information Science, Intention and Experience;236
34;Should the Environment Be a Human Factor?;237
34.1;Abstract;237
34.2;1 Introduction;237
34.3;2 Three Models of the Future;238
34.4;3 Using the Environment as a Human Factor;239
34.4.1;3.1 Other People (Natural or AI), Whether Individually or in Groups;239
34.4.2;3.2 Creatures Who Are Not People;239
34.4.3;3.3 Inanimate or Static Objects;240
34.4.4;3.4 Kinetic and Repetitive Processes (Moving Without the Application of Additional Forces);240
34.4.5;3.5 Dynamic Processes (Accelerating or Decelerating Under Force);240
34.5;4 But Is It Arrogance?;241
34.6;5 Example of a Pen;241
34.7;6 Conclusions;243
34.8;References;243
35;Quantitative Research on the Relationship Between Design Elements and Kansei Image of Electric Vehicle Styling;244
35.1;Abstract;244
35.2;1 Introduction;244
35.3;2 Method;245
35.3.1;2.1 Image Circumplex;245
35.3.2;2.2 Morphological Analysis and Protocol Analysis;246
35.3.3;2.3 Quantification Theory Type I;246
35.4;3 Case Study;247
35.4.1;3.1 Selecting Product Samples and Kansei Words;247
35.4.2;3.2 Measuring Kansei Image;248
35.4.3;3.3 Extracting Form Design Elements;250
35.4.4;3.4 Model Building;252
35.4.5;3.5 Contrast and Verification;253
35.5;4 Conclusions;253
35.6;Acknowledgments;254
35.7;References;254
36;Research on Modeling Design of Modern Agricultural Machinery Based on Soft System Methodology;255
36.1;Abstract;255
36.2;1 Introduction;256
36.3;2 SSM Theory;256
36.4;3 Application Ideas of SSM;257
36.5;4 Analysis of Modern Agricultural Machinery Model Design Based on SSM;257
36.5.1;4.1 Perceive the Problem Situation of Modern Agricultural Machinery Design;257
36.5.2;4.2 Clear Root Definition;258
36.6;5 Establishing a Conceptual Model of Modern Agricultural Machinery Modeling Innovation Design;260
36.6.1;5.1 Ways to Enhance the Aesthetics of the Shape;260
36.7;6 Innovative Design of Crawler Self-propelled Rotary Tiller;263
36.8;7 Comparison of the Current Status of Crawler Self-propelled Rotary Tiller with Conceptual Model;264
36.8.1;7.1 Comparison;264
36.9;8 Conclusion;266
36.10;References;266
37;Research-Driven Design;267
38;A Critical Usability Problem-Solving Case of MazeCube Through Design Exploration Based on Scientific Experiments;268
38.1;Abstract;268
38.2;1 Introduction;268
38.3;2 A Critical Usability Problem of MazeCube;270
38.4;3 Solution Exploration;271
38.4.1;3.1 Investigation of Potential Solutions;271
38.4.2;3.2 Experiments Design;272
38.5;4 Discussion and Conclusions;276
38.6;Acknowledgments;276
38.7;References;276
39;Project Pilot Run: A Sewn Collaboration;277
39.1;Abstract;277
39.2;1 Introduction;277
39.3;2 Primary Source;278
39.4;3 Refinement;279
39.5;4 Final Presentation/Contest;281
39.6;5 Summer Work;282
39.7;6 Reflections;284
40;Discomfort with Low-back Pain Relief Exercise Training for Older Adult Women;286
40.1;Abstract;286
40.2;1 Introduction;286
40.3;2 Methods;287
40.3.1;2.1 Subjects;287
40.3.2;2.2 Apparatus and Exercise Training;288
40.3.3;2.3 Design and Procedure;289
40.4;3 Results;289
40.5;4 Discussion and Conclusions;290
40.6;Acknowledgments;291
40.7;References;291
41;From Digital to Analogue: An Interdisciplinary Case Study to Enhance the Communication of Design Products Through Physical Constraints;292
41.1;Abstract;292
41.2;1 Introduction;292
41.3;2 Background;294
41.3.1;2.1 Ergonomics of Products in the Frame of User Centered Design;294
41.3.2;2.2 Metaphorical Thinking to Connect with Human’s Cognition;295
41.4;3 Method;297
41.5;4 Results and Discussions;298
41.6;5 Conclusion;301
41.7;References;302
42;Innovative Product Design for Hand-muscle Weakness Therapy in the Elderly People;305
42.1;Abstract;305
42.2;1 Introduction;306
42.3;2 Research Method and Procedure;307
42.3.1;2.1 Related Information Study;307
42.3.2;2.2 Requirements Interviews;307
42.3.3;2.3 Attribute Data Analysis;308
42.4;3 Finding Concept Design;311
42.4.1;3.1 Product to Practice Occupational Therapy for the Elderly;311
42.4.2;3.2 Image of Product;311
42.4.3;3.3 Design Concept;312
42.4.4;3.4 Setting the Design;314
42.5;4 Results and Discussion;315
42.6;5 Conclusion;317
42.7;Acknowledgments;318
42.8;References;318
43;Author Index;319


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