E-Book, Englisch, Band 968, 320 Seiten, eBook
Shin Advances in Interdisciplinary Practice in Industrial Design
1. Auflage 2020
ISBN: 978-3-030-20470-9
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Proceedings of the AHFE 2019 International Conference on Interdisciplinary Practice in Industrial Design, July 24-28, 2019, Washington D.C., USA
E-Book, Englisch, Band 968, 320 Seiten, eBook
Reihe: Advances in Intelligent Systems and Computing
ISBN: 978-3-030-20470-9
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Research
Autoren/Hrsg.
Weitere Infos & Material
1;Advances in Human Factors and Ergonomics 2019;6
2;Preface;8
3;Contents;10
4;Emotional Evidence;14
5;How Creative Mindset Is Involved in Positive Emotions and Attitude that Affects Creative Design Process;15
5.1;Abstract;15
5.2;1 Introduction;15
5.3;2 Method;17
5.3.1;2.1 Participants and Setting;17
5.3.2;2.2 The Implicit Belief Test Regarding Creativity;18
5.3.3;2.3 In-Depth Interview;18
5.3.4;2.4 Observations;19
5.4;3 Results;19
5.5;4 Discussion;21
5.6;5 Conclusion;23
5.7;References;24
6;Happiness on Instagram – Content Analysis and Engagement Based on Attention Theory;25
6.1;Abstract;25
6.2;1 Introduction;26
6.3;2 Method;28
6.3.1;2.1 Procedure;28
6.3.2;2.2 Variables;28
6.4;3 Results;29
6.5;4 Discussion;30
6.6;5 Limitations;30
6.7;6 Future Directions;31
6.8;References;31
7;A Journey of Taking Industrial Design Students into Uncharted Territories. Designing Crowd-Sourced Playful Interactions for a Public Art Event;33
7.1;Abstract;33
7.2;1 Is Design a Noun or a Verb?;34
7.3;2 Designing for Process and Research;35
7.4;3 Context: Scottsdale, Scottsdale Public Arts Commission, and the Canal Convergence Event;37
7.5;4 Cross Disciplinary Collaboration;37
7.5.1;4.1 Crowd Sourced Research;38
7.5.2;4.2 Research and Design of Playful Interactions;39
7.5.3;4.3 Final Steps and Preparation for Public Display;40
7.6;5 The Finale: Canal Convergence 2018;40
7.7;References;40
8;Teaching Industrial Design Through Real World Markets and Manufacturing;42
8.1;Abstract;42
8.2;1 Introduction;42
8.3;2 The Dallas Market;42
8.4;3 Project Brief;43
8.5;4 Process;44
8.5.1;4.1 Research;44
8.5.2;4.2 Ideation;45
8.5.3;4.3 Validation;45
8.5.4;4.4 Production;45
8.5.5;4.5 Selection;46
8.6;5 Results;47
8.6.1;5.1 Media Coverage;47
8.6.2;5.2 At the Dallas Market;47
8.6.3;5.3 After the Dallas Market;48
8.7;6 Analysis of Results;49
8.8;7 Conclusion;50
8.9;References;50
9;How Color Coding Encourages Emotional Interactions While Using Smartphones;51
9.1;Abstract;51
9.2;1 Introduction;51
9.3;2 Attention, Color and Memory;52
9.4;3 Emotional Design and Effective Color Coding;56
9.5;4 Discussion;59
9.6;References;60
10;Design for Health and Wellness;62
11;Experiencing Momentum Through an Effective Use of Technology in Museums;63
11.1;Abstract;63
11.2;1 Introduction;63
11.3;2 Background;64
11.4;3 Current Studies;64
11.5;4 Discussion;66
11.6;5 Conclusion;67
12;Better Mental Healthcare Through the Built Environment;69
12.1;Abstract;69
12.2;1 Introduction;69
12.3;2 Causes of Mental Illness;70
12.4;3 Healthcare Facility Design;70
12.5;4 Qualities of the Built Environment that Affect Mental Health;71
12.5.1;4.1 Light and Circadian Rhythm;71
12.5.2;4.2 Interior Design and Visual Aspects;72
12.5.3;4.3 Noise;72
12.6;5 Interdisciplinarity;73
12.7;6 Interdisciplinary Design Team;73
12.7.1;6.1 Behavioral-Healthcare Design;74
12.7.2;6.2 Smart Environment Architecture for Emotion Detection and Regulation;74
12.8;7 Conclusions;75
12.9;References;75
13;Leveraging Disciplinary and Cultural Diversity in the Conceptualization Stages of Design;77
13.1;Abstract;77
13.2;1 Introduction;77
13.3;2 Background;78
13.4;3 Communication Challenges;78
13.4.1;3.1 Diversity Within Design Teams;79
13.5;4 Design Approaches;79
13.5.1;4.1 Traditional Design Approaches;79
13.5.2;4.2 Collaboration;80
13.6;5 Designer and User Interaction;81
13.6.1;5.1 User Experience;81
13.6.2;5.2 Embodiment and Storytelling;81
13.7;6 Discussion;82
13.7.1;6.1 Future Research;83
13.8;7 Conclusion;83
13.9;References;83
14;Interdisciplinary Approach of the Design Process for the Application of New Materials in Wheelchair Design;85
14.1;Abstract;85
14.2;1 Introduction;85
14.3;2 Methodology;86
14.3.1;2.1 Interdisciplinary Team;86
14.3.2;2.2 Design Process;87
14.3.3;2.3 Project Management;88
14.3.4;2.4 Ethics;88
14.4;3 Results;88
14.4.1;3.1 Knowledge Integration;88
14.4.2;3.2 Product Design;89
14.4.3;3.3 Project Impact;91
14.5;4 Conclusion;91
14.6;Funding;92
14.7;References;92
15;Importance of Involving Children in Designing Recycling Facilities: A Case Study of Hong Kong Children Collecting and Recycling Recyclables;93
15.1;Abstract;93
15.2;1 Introduction;93
15.3;2 Method;94
15.3.1;2.1 Participants;94
15.3.2;2.2 Instruments;94
15.3.3;2.3 Procedures;95
15.4;3 Findings;95
15.4.1;3.1 Survey;95
15.4.2;3.2 Workshops;96
15.4.3;3.3 Photo Diary;97
15.5;4 Children’s Involvement and Value Creation;99
15.6;5 Conclusions;99
15.7;Acknowledgements;100
15.8;References;100
16;The Role of Affective Design in Sustainability;101
16.1;Abstract;101
16.2;1 Introduction;101
16.3;2 Background;102
16.3.1;2.1 Sustainable Design;102
16.3.2;2.2 Affective Design;102
16.3.3;2.3 Semantics;103
16.3.4;2.4 Hedonistic Sustainability;103
16.4;3 Discussion;104
16.5;4 Conclusion;104
16.6;References;105
17;Using Gamified Solutions in Pediatric Diabetes Self-management: A Literature Review;106
17.1;Abstract;106
17.2;1 Introduction;106
17.3;2 Background;107
17.3.1;2.1 Gamification;107
17.3.2;2.2 Gamification in Healthcare;107
17.4;3 Gamified Solutions in Diabetes Self-management;108
17.5;4 Proposal for a Game to Promote Adherence to Treatment for Children with Diabetes;109
17.6;5 Discussion;110
17.7;6 Conclusion;111
17.8;References;111
18;Application of 3D Scanning to Product Design;113
19;The Application of the Performance Hand Wear and Tools Innovation Approach: Road Cycling Gloves;114
19.1;Abstract;114
19.2;1 Introduction;114
19.3;2 Performance Hand Wear and Tools Innovation Approach;115
19.3.1;2.1 Understanding the Hand Wear and Tool Project Background;115
19.3.2;2.2 Defining the User’s 3D and 2D Hand;116
19.3.3;2.3 Hand Wear and Tool Product Innovation;116
19.4;3 Case Study: Road Cycling Glove Innovation;116
19.4.1;3.1 Understanding the Hand Wear and Tool Project Background;116
19.4.2;3.2 Defining the User’s 3D and 2D Hand;117
19.4.3;3.3 Hand Wear and Tool Product Innovation;118
19.5;4 Summary and Conclusion;120
19.6;References;120
20;3D Hand Scanning to Digital Draping for Glove Design;121
20.1;Abstract;121
20.2;1 Introduction;121
20.3;2 Method;123
20.4;3 Results;126
20.5;4 Discussion;129
20.5.1;4.1 Optitex;129
20.5.2;4.2 Tremblay-Lutter et al. [10] Fit Survey;130
20.6;5 Conclusion;131
20.7;Acknowledgement;131
20.8;References;131
21;The Variability of U.S. Women’s Plus Size Product Sizing and Self-Identified Size 18 Bodies;133
21.1;Abstract;133
21.2;1 Introduction;133
21.3;2 Literature Review;136
21.4;3 Methodology;137
21.5;4 Results;137
21.6;5 Summary and Conclusion;141
21.7;Acknowledgments;141
21.8;References;141
22;Interdisciplinary Practice for Automobile Design;143
23;Extracting Contour Shape of Passenger Car Form in Rear View Based on Form Similarity Judgement by Young Chinese Consumers;144
23.1;Abstract;144
23.2;1 Introduction;144
23.3;2 Methods;145
23.3.1;2.1 Form Similarity Judgement and Cluster Analysis;145
23.3.2;2.2 Definition of Character Lines;146
23.3.3;2.3 Coordinate Values of Edit Points;148
23.3.4;2.4 Slope Values of Segments;148
23.3.5;2.5 Factor Analysis and the Extracted Contour Shape;149
23.4;3 Conclusion;151
23.5;Acknowledgement;152
23.6;References;152
24;Research on Evaluation of CMF Based on Vision in Automobile Seat Design;153
24.1;Abstract;153
24.2;1 Introduction;153
24.3;2 CMF Element Analysis of Automobile Seats;154
24.3.1;2.1 Color Elements of CMF for Automobile Seat;154
24.3.2;2.2 Material Elements of CMF for Automobile Seats;156
24.3.3;2.3 Surface Processing Elements of CMF for Automobile Seats;156
24.4;3 Comprehensive Evaluation and Analysis of CMF Elements of Automobile Seat Based on Vision;159
24.4.1;3.1 Selection and Determination of CMF Combination Scheme;159
24.4.2;3.2 Comprehensive Evaluation of Representative CMF Combination Schemes;160
24.5;4 Conclusion;164
24.6;References;164
25;Study on the Design Elements of Shape and Interface of Modern Agricultural Machinery;166
25.1;Abstract;166
25.2;1 Introduction;166
25.3;2 Analysis of Main Design Elements of Agricultural Machinery Equipment;167
25.4;3 Shape Design Method of Agricultural Machinery Equipment;167
25.4.1;3.1 Harmony and Unity of the Overall Shape of the Product;167
25.4.2;3.2 The Philosophy of Establishing and Breaking the Product Model;169
25.4.3;3.3 Relationship Between the Virtual and the Real Shows the Modeling Level;169
25.4.4;3.4 The Application of the Contrast and Harmony Between the Big and the Small;170
25.4.5;3.5 The Application of Analytic Hierarchy Process in the Summary of Design Methods;171
25.5;4 Color and Decorative Design of Agricultural Machinery;173
25.5.1;4.1 Color Application in Agricultural Machinery Equipment;173
25.5.2;4.2 Decorative Design of Agricultural Machinery;175
25.6;5 Enterprise VI Design;175
25.7;6 Conclusion;176
25.8;References;177
26;Interdisciplinary Design and Education;178
27;Exploring a New Future in Collaborative Design Processes in Education;179
27.1;Abstract;179
27.2;1 Introduction;179
27.3;2 Design Process Background;180
27.4;3 Undergraduate Industrial Design Process at Auburn University;181
27.4.1;3.1 Discovery;181
27.4.2;3.2 Life-Enhancing Research, Design Opportunities and Evaluation;182
27.4.3;3.3 Human-Centered Research;182
27.4.4;3.4 Empathy Modeling;183
27.4.5;3.5 Concept Generation and Client-User Feedback;183
27.4.6;3.6 Refinement and Delivery;184
27.5;4 MFA Industrial Design Process at University of Illinois at Urbana-Champaign (UIUC);184
27.5.1;4.1 Observation;185
27.5.2;4.2 Forming Ideas;186
27.5.3;4.3 Reasoning;186
27.5.4;4.4 Exploration;187
27.5.5;4.5 Prototyping;187
27.6;5 Discussion;188
27.7;6 Conclusion;189
27.8;References;189
28;Industrial Design Participation in Project/Matrix Management;191
28.1;Abstract;191
28.2;1 Introduction;191
28.3;2 History;192
28.4;3 Team Work-Based;193
28.5;4 Project vs. Product;194
28.6;5 Industrial Design Participation;195
28.7;6 Design Awareness;196
28.8;7 Conclusion;197
28.9;References;198
29;Moving from Dependency, Wastefulness and Risk Toward Sustainability and Resilience Through Designed Systems;199
29.1;Abstract;199
29.2;1 Introduction;199
29.3;2 Drivers of Dependency and Lack of Resiliency;200
29.4;3 Our Dependencies;201
29.5;4 How Should We then Live?;203
29.6;5 Specific Systems of Convenience and Their Risks;204
29.7;6 The Influence of Electricity;207
29.8;7 A Design Studio Opportunity;208
29.9;References;209
30;Designing Under the Influence: Exploring the Motivations and Obstacles of Young Design Students;211
30.1;Abstract;211
30.2;1 Introduction;211
30.3;2 People;212
30.3.1;2.1 The Individual;212
30.3.2;2.2 The Family;213
30.3.3;2.3 The Instructor;213
30.3.4;2.4 Friends;214
30.3.5;2.5 Social Media;214
30.4;3 Systems;215
30.4.1;3.1 High Schools;215
30.4.2;3.2 Professional Domains;216
30.4.3;3.3 Design Employers’ Tendencies;216
30.4.4;3.4 Awarding Bodies;216
30.5;4 Conclusions;217
30.5.1;4.1 Destigmatize Failure;217
30.5.2;4.2 Team Selection;217
30.5.3;4.3 Develop Grit;218
30.6;References;218
31;Lessons from the Archive: Still Relevant 50 Years Later;220
31.1;Abstract;220
31.2;1 Introduction;220
31.3;2 Recent Examples;221
31.4;3 Aging Voices;222
31.5;4 Lessons from the Archive;223
31.6;5 Conclusion;224
31.7;References;225
32;Collaboration Models for Teaching Design Within Specialized Contexts;226
32.1;Abstract;226
32.2;1 Teaching Design: Collaboration with Specialization;226
32.3;2 Designer Collaboration Roles…Three Models;227
32.3.1;2.1 Merging Viewpoints: Designer as Integrated Team Member;227
32.3.2;2.2 Gatekeeper Access: Designer as Explorer/Observer;230
32.3.3;2.3 Revision Two: Designer as Human-Centered Phase;232
32.4;3 Designing Through a Diverse Set of Collaborations;234
32.5;References;235
33;Design Embracing Information Science, Intention and Experience;236
34;Should the Environment Be a Human Factor?;237
34.1;Abstract;237
34.2;1 Introduction;237
34.3;2 Three Models of the Future;238
34.4;3 Using the Environment as a Human Factor;239
34.4.1;3.1 Other People (Natural or AI), Whether Individually or in Groups;239
34.4.2;3.2 Creatures Who Are Not People;239
34.4.3;3.3 Inanimate or Static Objects;240
34.4.4;3.4 Kinetic and Repetitive Processes (Moving Without the Application of Additional Forces);240
34.4.5;3.5 Dynamic Processes (Accelerating or Decelerating Under Force);240
34.5;4 But Is It Arrogance?;241
34.6;5 Example of a Pen;241
34.7;6 Conclusions;243
34.8;References;243
35;Quantitative Research on the Relationship Between Design Elements and Kansei Image of Electric Vehicle Styling;244
35.1;Abstract;244
35.2;1 Introduction;244
35.3;2 Method;245
35.3.1;2.1 Image Circumplex;245
35.3.2;2.2 Morphological Analysis and Protocol Analysis;246
35.3.3;2.3 Quantification Theory Type I;246
35.4;3 Case Study;247
35.4.1;3.1 Selecting Product Samples and Kansei Words;247
35.4.2;3.2 Measuring Kansei Image;248
35.4.3;3.3 Extracting Form Design Elements;250
35.4.4;3.4 Model Building;252
35.4.5;3.5 Contrast and Verification;253
35.5;4 Conclusions;253
35.6;Acknowledgments;254
35.7;References;254
36;Research on Modeling Design of Modern Agricultural Machinery Based on Soft System Methodology;255
36.1;Abstract;255
36.2;1 Introduction;256
36.3;2 SSM Theory;256
36.4;3 Application Ideas of SSM;257
36.5;4 Analysis of Modern Agricultural Machinery Model Design Based on SSM;257
36.5.1;4.1 Perceive the Problem Situation of Modern Agricultural Machinery Design;257
36.5.2;4.2 Clear Root Definition;258
36.6;5 Establishing a Conceptual Model of Modern Agricultural Machinery Modeling Innovation Design;260
36.6.1;5.1 Ways to Enhance the Aesthetics of the Shape;260
36.7;6 Innovative Design of Crawler Self-propelled Rotary Tiller;263
36.8;7 Comparison of the Current Status of Crawler Self-propelled Rotary Tiller with Conceptual Model;264
36.8.1;7.1 Comparison;264
36.9;8 Conclusion;266
36.10;References;266
37;Research-Driven Design;267
38;A Critical Usability Problem-Solving Case of MazeCube Through Design Exploration Based on Scientific Experiments;268
38.1;Abstract;268
38.2;1 Introduction;268
38.3;2 A Critical Usability Problem of MazeCube;270
38.4;3 Solution Exploration;271
38.4.1;3.1 Investigation of Potential Solutions;271
38.4.2;3.2 Experiments Design;272
38.5;4 Discussion and Conclusions;276
38.6;Acknowledgments;276
38.7;References;276
39;Project Pilot Run: A Sewn Collaboration;277
39.1;Abstract;277
39.2;1 Introduction;277
39.3;2 Primary Source;278
39.4;3 Refinement;279
39.5;4 Final Presentation/Contest;281
39.6;5 Summer Work;282
39.7;6 Reflections;284
40;Discomfort with Low-back Pain Relief Exercise Training for Older Adult Women;286
40.1;Abstract;286
40.2;1 Introduction;286
40.3;2 Methods;287
40.3.1;2.1 Subjects;287
40.3.2;2.2 Apparatus and Exercise Training;288
40.3.3;2.3 Design and Procedure;289
40.4;3 Results;289
40.5;4 Discussion and Conclusions;290
40.6;Acknowledgments;291
40.7;References;291
41;From Digital to Analogue: An Interdisciplinary Case Study to Enhance the Communication of Design Products Through Physical Constraints;292
41.1;Abstract;292
41.2;1 Introduction;292
41.3;2 Background;294
41.3.1;2.1 Ergonomics of Products in the Frame of User Centered Design;294
41.3.2;2.2 Metaphorical Thinking to Connect with Human’s Cognition;295
41.4;3 Method;297
41.5;4 Results and Discussions;298
41.6;5 Conclusion;301
41.7;References;302
42;Innovative Product Design for Hand-muscle Weakness Therapy in the Elderly People;305
42.1;Abstract;305
42.2;1 Introduction;306
42.3;2 Research Method and Procedure;307
42.3.1;2.1 Related Information Study;307
42.3.2;2.2 Requirements Interviews;307
42.3.3;2.3 Attribute Data Analysis;308
42.4;3 Finding Concept Design;311
42.4.1;3.1 Product to Practice Occupational Therapy for the Elderly;311
42.4.2;3.2 Image of Product;311
42.4.3;3.3 Design Concept;312
42.4.4;3.4 Setting the Design;314
42.5;4 Results and Discussion;315
42.6;5 Conclusion;317
42.7;Acknowledgments;318
42.8;References;318
43;Author Index;319