Singh / Tiwary / van ’t Klooster | Intelligent Human Computer Interaction | Buch | 978-3-031-88880-9 | sack.de

Buch, Englisch, 265 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 441 g

Reihe: Lecture Notes in Computer Science

Singh / Tiwary / van ’t Klooster

Intelligent Human Computer Interaction

16th International Conference, IHCI 2024, Twente, The Netherlands, November 13-16, 2024, Revised Selected Papers, Part II
Erscheinungsjahr 2025
ISBN: 978-3-031-88880-9
Verlag: Springer Nature Switzerland

16th International Conference, IHCI 2024, Twente, The Netherlands, November 13-16, 2024, Revised Selected Papers, Part II

Buch, Englisch, 265 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 441 g

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-031-88880-9
Verlag: Springer Nature Switzerland


This volume LNCS 15557 constitutes the refereed proceedings of 16th International Conference on Intelligent Human Computer Interaction, IHCI 2024, held in Twente, The Netherlands, during November 13-16, 2024.

The 37 full papers and 2 short papers were carefully reviewed and selected from 107 submissions. They were categorized under the topical sections as follows:

HCI across domains

Augmented & virtual reality

Usability & UX

Healthcare & clinical

AI Centric HCI

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Zielgruppe


Research

Weitere Infos & Material


Responsible Digitalization or the Digitalization of Responsibility? Work, Technology and Responsibility Practices.- Assessing the Impact of Web Accessibility on User Satisfaction.- Synergizing Visualization Techniques and Machine Learning for Enhanced Diabetes Prediction and Management Using Tableau.- Impact of Noise and Hardware Connectivity on Grover’s Quantum Search Algorithm in NISQ Devices.- TeamMeetingArranger A Less Disruptive Way of “Do you have a minute?”.- Integrating Blockchain and Post Quantum Cryptography Opportunities and Challenges.- A Survey based Evaluation of Interactive Virtual Reality Scenarios to Assess Emotions.- Physics Playground Insights from a Qualitative Quantitative Study about VR Based Learning.- Implementing a VR Enabled Bicycle Simulator Integrating Physical Sensor and Actuator Data for a Realistic Simulation Experience.- Exploring the Role of GenAI in Shaping Education.- Mobiquity a personalized accessibility proposal for an inclusive mobility application.- Discrimination by experience Survey users with disabil-ity about their attitudes, usage, and satisfaction of Italian digital services.- Assessing the Usability of Electric Car Interfaces A Focus group study.- DexAssist A Voice Enabled Dual LLM Framework for Accessible Web Navigation.- NeuroWizard Investigating the Effect of Gamification on BCI Performance among Adult Users with ADHD.- Detection of Symptoms of Mental Disorders using Hindi Corpora.- Design and Development of a Human Centered AI based Speech Therapy Tool for children with Speech Sound Disorder.- A Framework for Digital Technology to Foster Intergenerational Bonds at Home.- RAMM A Residual Attention Multimodal Model for Humor Detection.- GSIP a new system for prosody selection for gibberish speech.- Unveiling Deepfake Origins A Deep Learning Approach for Identifying Generative Technique Sequences in Deepfake Phylogenetics in the Indian Landscape.



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