Buch, Englisch, 265 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 441 g
16th International Conference, IHCI 2024, Twente, The Netherlands, November 13-16, 2024, Revised Selected Papers, Part II
Buch, Englisch, 265 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 441 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-88880-9
Verlag: Springer Nature Switzerland
This volume LNCS 15557 constitutes the refereed proceedings of 16th International Conference on Intelligent Human Computer Interaction, IHCI 2024, held in Twente, The Netherlands, during November 13-16, 2024.
The 37 full papers and 2 short papers were carefully reviewed and selected from 107 submissions. They were categorized under the topical sections as follows:
HCI across domains
Augmented & virtual reality
Usability & UX
Healthcare & clinical
AI Centric HCI
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Elektronik | Nachrichtentechnik Elektronik
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik Signalverarbeitung
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik Angewandte Informatik Computeranwendungen in Geistes- und Sozialwissenschaften
Weitere Infos & Material
Responsible Digitalization or the Digitalization of Responsibility? Work, Technology and Responsibility Practices.- Assessing the Impact of Web Accessibility on User Satisfaction.- Synergizing Visualization Techniques and Machine Learning for Enhanced Diabetes Prediction and Management Using Tableau.- Impact of Noise and Hardware Connectivity on Grover’s Quantum Search Algorithm in NISQ Devices.- TeamMeetingArranger A Less Disruptive Way of “Do you have a minute?”.- Integrating Blockchain and Post Quantum Cryptography Opportunities and Challenges.- A Survey based Evaluation of Interactive Virtual Reality Scenarios to Assess Emotions.- Physics Playground Insights from a Qualitative Quantitative Study about VR Based Learning.- Implementing a VR Enabled Bicycle Simulator Integrating Physical Sensor and Actuator Data for a Realistic Simulation Experience.- Exploring the Role of GenAI in Shaping Education.- Mobiquity a personalized accessibility proposal for an inclusive mobility application.- Discrimination by experience Survey users with disabil-ity about their attitudes, usage, and satisfaction of Italian digital services.- Assessing the Usability of Electric Car Interfaces A Focus group study.- DexAssist A Voice Enabled Dual LLM Framework for Accessible Web Navigation.- NeuroWizard Investigating the Effect of Gamification on BCI Performance among Adult Users with ADHD.- Detection of Symptoms of Mental Disorders using Hindi Corpora.- Design and Development of a Human Centered AI based Speech Therapy Tool for children with Speech Sound Disorder.- A Framework for Digital Technology to Foster Intergenerational Bonds at Home.- RAMM A Residual Attention Multimodal Model for Humor Detection.- GSIP a new system for prosody selection for gibberish speech.- Unveiling Deepfake Origins A Deep Learning Approach for Identifying Generative Technique Sequences in Deepfake Phylogenetics in the Indian Landscape.