Buch, Englisch, 144 Seiten, Format (B × H): 191 mm x 238 mm, Gewicht: 324 g
ISBN: 978-1-893115-94-1
Verlag: Apress
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design.
In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple.
In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Daten / Datenbanken Datenkompression, Dokumentaustauschformate
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering Objektorientierte Softwareentwicklung
- Mathematik | Informatik EDV | Informatik Betriebssysteme Windows Betriebssysteme
Weitere Infos & Material
1 Controlling Your Environment Makes You Happy.- 2 Figuring Out What They Expected.- 3 Choices.- 4 Affordances and Metaphors.- 5 Broken Metaphors.- 6 Consistency and Other Hobgoblins.- 7 Putting the User in Charge.- 8 Design for Extremes.- 9 People Can’t Read.- 10 People Can’t Control the Mouse.- 11 People Can’t Remember.- 12 The Process of Designing a Product.- 13 Those Pesky Usability Tests.- 14 Relativity: Understanding UI Time Warps.- 15 “But.How Do It Know?”.- 16 Tricks of the Trade.- 17 Designing for the Web.- 18 Programming for Humans.- Shockingly Selective Bibliography.