Buch, Englisch, 298 Seiten, Format (B × H): 158 mm x 233 mm, Gewicht: 463 g
Intersections and Thresholds
Buch, Englisch, 298 Seiten, Format (B × H): 158 mm x 233 mm, Gewicht: 463 g
ISBN: 978-90-04-71472-4
Verlag: Brill
Integrative science, technology, engineering, arts, and mathematics (STEAM) education is a budding educational phenomenon worldwide. STEAM Education: Intersections and Thresholds features diverse, innovative, and engaging curricular ideas, strategies, and real classroom examples collected from various countries to enrich STEAM education.
Weitere Infos & Material
Acknowledgments
List of Figures and Tables
Notes on Contributors
Introduction: Celebrating Diverse Perspectives on STEAM Education
Yichien Cooper and Alice Lai
Part 1: Rethinking STEAM Frameworks
1 You Don’t Need a List of the Best STEAM Lesson Ideas: Focusing on the Transdisciplinary Competencies
Christine Liao
2 Cultivating Authentic Approaches to STEAM Teaching and Learning through the Arts and Design
Debrah C. Sickler-Voigt
3 Challenges and Prospects for STEAM Education in Japan: Considerations from the Perspective of Art Education
Isao Ohashi
4 Effect of STEAM Education on Schools and Universities in Türkiye
Vedat Özsoy
Part 2: Redirecting STEAM Foci in the Communities
5 Reflections on the Practice of STEAM Education in Penang, Malaysia
Paul Boey
6 Natural Aesthetics: Interdisciplinary Learning of the Arts and Natural Science
Chia-Hung Kao
7 Reflections on the Design of a STEAM Curriculum for 12- to 14-Year-Old Girls
Eliza Pitri, Maria Evagorou and Agni Stylianou-Georgiou
8 Application of Data Visualization in Hakka Cultural Education in Taiwan
Shyh-Shiun Shyu and Yui-Chih Wu
9 Promoting DEI with STEAM Technology for People with Visual Impairment and Blindness in Taiwan
Hsin-Yi Chao
Part 3: Reimagining STEM as STEAM
10 “Uncharted Territory”: Interactive Augmented Reality for Exploring Concepts in Chemistry with Science-Averse College Students
Jonah B. Firestone and Don McMahon
11 Incorporating Art in Mathematics Teacher Education: Examples with Primes and Pendulums
David Glassmeyer and Kevin Hsieh
12 STEAM in Higher Education Art Programs
Snow Yunxue Fu and Luke Hampton
13 Expressive STEM Storymaking: Art, Literacy, and Creative Computing
Sean Justice and Lori Czop Assaf
14 Considering STEAM Aesthetics through an Arts-Driven STEAM Pedagogy
Alice Lai
Part 4: Remapping Teacher Education through STEAM Practices
15 STEAM-Oriented Instructional Design in Visual Arts Teacher Education in Türkiye
Suzan Duygu Bedir Eristi and Yeliz Erdogan
16 Teaching STEAM Education in Hong Kong
So Lan Wong
17 Developing Visual Art Workshops for STEM Teachers
Kevin Hsieh and Michael White
Index




