Buch, Englisch, Band 39, 221 Seiten, PB, Format (B × H): 145 mm x 210 mm
Buch, Englisch, Band 39, 221 Seiten, PB, Format (B × H): 145 mm x 210 mm
Reihe: Aachener Beiträge zur Akustik
ISBN: 978-3-8325-5629-7
Verlag: Logos
Auralisation describes the process of generating and presenting audible sound using computer programs and audio hardware. Since the result is perceived naturally by the human's auditory system, a demonstration by means of auralisation is easily comprehensible and neither requires background knowledge nor expertise. Producing auralisation under real-time constraints increases the implementation demands significantly. Real-time auralisation is required in applications that respond to user interaction, for example, in interactive Virtual Reality (VR) environments.
The realisation of a real-time auralisation application for outdoor environments represents a promising addition to current noise assessment procedures. It also delivers the foundation for the auditory modality in outdoor VR scenarios, which can serve as as an audio-video tool for perception-related scientific investigations.
Traditional approaches often neglect the time-variant characteristic of dynamically moving sound sources and receivers, treating an acoustic environment as temporarily static on a frame-by-frame basis. Adaption to dynamic events is implemented by transition of sequences of time-invariant simulations, which is contradictory to the highly dynamic nature of outdoor scenarios. This book describes a system that attaches increased importance to fast geometric diffraction simulations and employs an audio rendering network that reflects the time-variant nature of dynamic outdoor sound propagation.
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Technische Wissenschaften Technik Allgemein Modellierung & Simulation
- Technische Wissenschaften Elektronik | Nachrichtentechnik Nachrichten- und Kommunikationstechnik Signalverarbeitung
- Mathematik | Informatik EDV | Informatik Informatik Tonsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Algorithmen & Datenstrukturen
- Naturwissenschaften Physik Physik Allgemein Theoretische Physik, Mathematische Physik, Computerphysik
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Geisteswissenschaften Musikwissenschaft Musikwissenschaft Allgemein Musikalische Akustik, Tontechnik, Musikaufnahme
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Akustik, Tontechnik
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion