Buch, Englisch, 650 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 1126 g
ISBN: 978-1-4302-1821-0
Verlag: Apress
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you.
- Focused and friendly introduction to designing games with Flash and ActionScript
- Five detailed case studies of Flash games
- Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Programmier- und Skriptsprachen
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Webprogrammierung
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Digitale Animation
Weitere Infos & Material
Programming Foundations: How to Make a Video Game.- Making Objects.- Programming Objects.- Controlling Movie Clip Objects.- Decision Making.- Controlling a Player Character.- Bumping into Things.- Object-Oriented Game Design.- Platform Game: Physics and Data Management.- Advanced Object and Character Control.