Varma | Learn Lua for iOS Game Development | Buch | 978-1-4302-4662-6 | sack.de

Buch, Englisch, 416 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 7787 g

Varma

Learn Lua for iOS Game Development


1. Auflage 2012
ISBN: 978-1-4302-4662-6
Verlag: Apress

Buch, Englisch, 416 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 7787 g

ISBN: 978-1-4302-4662-6
Verlag: Apress


So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.



Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea.



You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.

Varma Learn Lua for iOS Game Development jetzt bestellen!

Zielgruppe


Popular/general


Autoren/Hrsg.


Weitere Infos & Material


1. Introduction to Lua

2. System Libraries

3. File IO

4. Math

5. Strings

6. Threading

7. Tips and Tricks    

8. CoronaSDK

9. Gideros Studio

10. MoaiSDK

11. Löve

12. Codea

13. Libraries

14. 3rd Party Apps    

15. Links to source code


Jayant Varma is the founder of OZ Apps (www.oz-apps.com), a consulting and development company providing IT solutions with specialization in mobile technology. He is an experienced developer with more than 20 years of industry experience spread across several countries. He is the author of a number of books on iOS development, including Learn Lua for iOS Game Development (Apress, 2012), Xcode 6 Essentials (Packt, 2015), and More iPhone Development with Objective-C (Apress, 2015). He has also been a university lecturer in Australia where he currently resides. He loves traveling and finds Europe to be his favorite destination.



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