Venter / Ogterop | Unreal Engine 5 Character Creation, Animation, and Cinematics | E-Book | sack.de
E-Book

E-Book, Englisch, 598 Seiten

Venter / Ogterop Unreal Engine 5 Character Creation, Animation, and Cinematics

Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
1. Auflage 2022
ISBN: 978-1-80181-948-0
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection

Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite

E-Book, Englisch, 598 Seiten

ISBN: 978-1-80181-948-0
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection



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Weitere Infos & Material


Table of Contents - An Introduction to Blender's 3D Modeling and Sculpting Tools
- Modeling a Robot Drone Character
- Let's Sculpt an Alien Plant!
- UV Maps and Texture Baking
- Texturing Your Models inside Quixel Mixer
- Exploring Unreal Engine 5
- Setting Up Materials in UE 5
- Using MetaHuman to Create a Photorealistic Human for UE5
- Building a Virtual 3D Movie Set in UE5
- Adding Lighting and Atmospheric Visual Effects in UE5
- Alien Plant Joint Setup in Blender
- Alien Plant Skinning in Blender
- Robot Joint Setup and Skinning in Blender
- Making a Custom Rig for Our Alien Plant with Control Rig
- Creating a Control Rig with Basic IK Controls for a Robot in UE5
- Creating a Simple Swaying Animation Cycle in UE5 Sequencer
- Create Three Simple Animations for the Robot in UE5 Sequencer
- Importing Motion Capture onto the MetaHuman Control Rig
- Motion Capture Editing and Cleanup Using Control Rig and Sequencer
- Using Sequencer to Construct Your Final Scene


Venter Henk:

Henk Venter is currently running his own 3D Art Production Studio. He was the Principal Character Artist at THQ Studio Australia and Senior Character Artist at Electronic Arts in Montreal, Canada. In the UK he worked for Microsoft's Studio Rare, Sumo Digital, and Eurocom Entertainment.Ogterop Wilhelm:

Wilhelm Ogterop worked in bigger games studios in the UK as Character Animator and later Lead Animator on several projects. He was also part of ingame real-time cinematics teams, motion capture direction, cleanup, and implementation. Studios he worked for on-site, as well as a contractor, include Raven Software, Deep Silver, Travelers Tales Fusion, Eurocom Entertainment Software, Instinct Games, Entrada Interactive, and Headfirst Productions.



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