Vittorini / Gennari / Marenzi | 2nd International Workshop on Evidence-based Technology Enhanced Learning | E-Book | www.sack.de
E-Book

E-Book, Englisch, Band 218, 117 Seiten, eBook

Reihe: Advances in Intelligent Systems and Computing

Vittorini / Gennari / Marenzi 2nd International Workshop on Evidence-based Technology Enhanced Learning


2013
ISBN: 978-3-319-00554-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, Band 218, 117 Seiten, eBook

Reihe: Advances in Intelligent Systems and Computing

ISBN: 978-3-319-00554-6
Verlag: Springer International Publishing
Format: PDF
Kopierschutz: 1 - PDF Watermark



Research on Technology Enhanced Learning (TEL) investigates how information and communication technologies can be designed in order to support pedagogical activities. The Evidence Based Design (EBD) of a system bases its decisions on empirical evidence and effectiveness. The evidence-based TEL workshop (ebTEL) brings together TEL and EBD.

The first edition of ebTEL collected contributions in the area of TEL from computer science, artificial intelligence, evidence-based medicine, educational psychology and pedagogy. Like the previous edition, this second edition, ebTEL’13, wants to be a forum in which TEL researchers and practitioners alike can discuss innovative evidence-based ideas, projects, and lessons related to TEL.

The workshop took place in Salamanca, Spain, on May 22nd-24th 2013.

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Zielgruppe


Research

Weitere Infos & Material


The 1st Release of the TERENCE Learner GUI: the User-based Usability Evaluation.- Promoting Digital Skills and Critical Awareness through Online Search and Personal Knowledge Management: A Case Study.- The TERENCE smart games revision guidelines and software tool.- The manual revision of the TERENCE Italian smart games.- Pedagogy-driven Smart Games for Primary School Children.- Technology and Elaboration of information in Aging: preliminary data of verbal vs. visual performance.- Use of Flight Simulators in a Flight Mechanics Course: Potentials and Weaknesses.- Supporting context-aware collaborative learning activities by CAFCLA.- Learning to be an Entrepreneur: Evidence From a Technology Enhanced Learning tool.- USALSIM: Learning and Professional Practicing in a 3D Virtual World.- How to Design Games for Deaf Children: Evidence-based Guidelines.- Simulation Still Rules: Modern Computer Systems Architecture Visualized and Laid Bare.- How to get a good job and improve your career - with a PLE.- Test My Code: an Automatic Assessment Service for the Extreme Apprenticeship Method.



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