Wade | OS X App Development with CloudKit and Swift | Buch | 978-1-4842-1879-2 | sack.de

Buch, Englisch, 131 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 2917 g

Wade

OS X App Development with CloudKit and Swift


1. Auflage 2016
ISBN: 978-1-4842-1879-2
Verlag: Apress

Buch, Englisch, 131 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 2917 g

ISBN: 978-1-4842-1879-2
Verlag: Apress


This book is your step-by-step guide to learning OS X app development using CloudKit and Swift.

All the development will be done using Apple’s Swift 2 programming language. You'll see how to define data for your app and build a prototype with Sketch 3 and Keynote. Using CloudKit to store OS X application data, and separate public and private data, readers will learn how to control which data can or cannot be changed in a public data store. takes you from prototyping your app with Sketch 3 all the way through building a data-driven app using CloudKit, and everything in between.

What You'll Learn
  • How to create Test Data with CloudKit Dashboard
  • How to refine a prototype
  • How to update CloudKit Data from an app
  • How to add Local Cache to improve performance
Who This Book Is Foris for the iOS or OS X developer who is struggling to get to grips with CloudKit. If you’re looking for a solid example from start to finish using CloudKit with Swift 2 this book’s for you. You should have an understanding of the Swift language, e.g. the differences between var/let, how to work with control statements, closures etc., to work confidently with this book.
Wade OS X App Development with CloudKit and Swift jetzt bestellen!

Zielgruppe


Professional/practitioner


Autoren/Hrsg.


Weitere Infos & Material


Chapter 1: Introduction

Chapter 2: Prototyping Our App

Chapter 3: Defining Our Data

Chapter 4: Introduction to CloudKit

Chapter 5: Creating Test Data with CloudKit Dashboard

Chapter 6: Refining Our Prototype

Chapter 7: Updating CloudKit Data From Our App

Chapter 8: Adding Local Cache to Improve Performance


Bruce Wade is a software engineer from British Columbia, Canada. He has started software development when he was 16 years old by coding his first website. He went on to study Computer Information Systems at DeVry Institute of Technology in Calgary, then to further enhance his skills he studied Visual & Game Programing at The Art Institute Vancouver. Over the years he has worked for large corporations as well as several start-ups. His software experience has led him to utilize many different technologies including C/C++, Python, Objective-C, Swift, Postgres, and JavaScript. In 2012 he started the company Warply Designed to focus on mobile 2D/3D and OS X development. Aside from hacking out new ideas, he enjoys spending time hiking with his Boxer, working out, and exploring new adventures.



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