Buch, Englisch, 324 Seiten, Format (B × H): 195 mm x 242 mm, Gewicht: 559 g
ISBN: 978-1-4302-4104-1
Verlag: Apress
gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.
also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. is your gatewayinto the exciting world of three-dimensional, real-time computer interaction.
- Helps you create a proper development environment for Kinect applications.
- Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
- Provides fun examples that keep you engaged and learning
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Microsoft Programmierung
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion User Interface Design & Benutzerfreundlichkeit
Weitere Infos & Material
- Getting Started with Kinect
- Application Fundamentals
- Depth Image Processing
- Kinect Skeletons
- Advanced Skeleton Tracking
- Kinect Gestures
- Speech
- Beyond the Basics