Buch, Englisch, 605 Seiten, Book, Format (B × H): 180 mm x 254 mm, Gewicht: 11757 g
Buch, Englisch, 605 Seiten, Book, Format (B × H): 180 mm x 254 mm, Gewicht: 11757 g
ISBN: 978-1-4842-0473-3
Verlag: APRESS L.P.
Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in Android.
What You'll Learn - Gain the fundamentals of game programming in the context of the Android platform
- Use Android's APIs for graphics, audio, and user input to reflect those fundamentals
- Develop two 2D games from scratch, based on Canvas API and OpenGL ES
- Create a full-featured 3D game
- Publish your games, get crash reports, and support your users
- Complete your own playable 2D OpenGL games
Who This Book Is For
People with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. AN ANDROID IN EVERY HOME 2. FIRST STEPS WITH THE ANDROID SDK 3. GAME DEVELOPMENT 101 4. ANDROID FOR GAME DEVELOPERS 5. AN ANDROID GAME DEVELOPMENT FRAMEWORK 6. MR. NOM INVADES ANDROID 7. OPENGL ES: A GENTLE INTRODUCTION 8. 2D GAME PROGRAMMING TRICKS 9. SUPER JUMPER: A 2D OPENGL ES GAME 10. OPENGL ES: GOING 3D 11. 3D PROGRAMMING TRICKS 12. ANDROID INVADERS: THE GRANDE FINALE 13. GOING NATIVE WITH THE NDK 14. MARKETING AND MONETIZING 15. PUBLISHING YOUR GAME