Azari / Berretti | Smart Multimedia | Buch | 978-3-031-82474-6 | sack.de

Buch, Englisch, 398 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 622 g

Reihe: Lecture Notes in Computer Science

Azari / Berretti

Smart Multimedia

4th International Conference, ICSM 2024, Los Angeles, California, USA, March 28-30, 2024, Revised Selected Papers
Erscheinungsjahr 2025
ISBN: 978-3-031-82474-6
Verlag: Springer Nature Switzerland

4th International Conference, ICSM 2024, Los Angeles, California, USA, March 28-30, 2024, Revised Selected Papers

Buch, Englisch, 398 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 622 g

Reihe: Lecture Notes in Computer Science

ISBN: 978-3-031-82474-6
Verlag: Springer Nature Switzerland


This book constitutes the refereed post-proceedings of the 4th International Conference on Smart Multimedia, ICSM 2024, held in Los Angeles, California, USA, in March 28–30, 2024.

The 9 full papers, 8 special papers, 4 industrial papers, 3 late breaking papers, and 3 short papers presented were carefully reviewed and selected from 60 submissions. The papers are organized in the following topical sections: machine learning for multimedia; multimedia; special session on smart homes and cities - the future through smart technological innovations; multimedia processing; short and industrial papers; industrial trend; late breaking papers; special session: haptic and human machine interaction.

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Research

Weitere Infos & Material


.- Machine Learning for Multimedia.

.- Pattern Recognition in Apple Orchards During Dormancy and Bud Development.

.- Medical Image Denoising via Explainable AI Feature Preserving Loss.

.- Electrical Impedance Spectroscopy Sensorised Needle for Prostate Cancer Localisation During MRI-Ultrasound-Fused Targeted Biopsy.

.- Multimedia.

.- Semantic Browsing & Advertising in YouTube.

.- Creating and Analyzing a Multimedia Dataset for Building Energy Efficiency Estimation.

.- Affine-Transformation-Invariant Image Classification by Differentiable Arithmetic Distribution Module.

.- Special Session on Smart Homes and Cities - The Future through Smart Technological Innovations.

.- Performance of Machine Learning Models for OSA Detection Based on ECG Signal.

.- The Role of Personality Traits for Tailoring Immersive Experiences in Virtual Reality Environments.

.- A Novel Framework for Assessing Products Case Study: Electric Drives for Terrestrial Vehicles.

.- Innovating Medication Adherence for Smart Cities: Leveraging PERACTIV and Automated Annotation Pipeline for Innovative Solutions.

.- Multimedia processing.

.- How to Design Intuitive Flight Controls for Novice Onboard Operators.

.- Sliding Adaptive Dynamic Time Warping for Segment Matching in Surgical Simulation Data.

.- Concept Factorization with Manifold and Orthogonal Constraint for Data Representation (short and Industry paper).

.- Short and Industrial papers.

.- Image Based Cattle Monitoring System.

.- Comparative Assessment of Recent Pedestrian Detectors and Trackers.

.- AF Mask R-CNN: Attention Fused Mask R-CNN Mechanism for Instance Segmentation.

.- Industrial Trend.

.- Automatic Data Labeling Using Large Language Models.

.- Overview of future video compression technology beyond VVC in standard.

.- Neural Fields for Multimedia Applications (Part-1): Trends in Audio, Images and Videos.

.- Neural Fields for Multimedia Applications (Part-2): Trends in Volumetric Videos and 3D Objects.

.- Late breaking papers.

.- Characterizing Multimedia Information Environment through Multi-Modal Clustering of YouTube Videos.

.- Surveying Sidewalk Materials for and by Individuals Who Are Blind or Have Low Vision: Audio Data Collection and Classification.

.- Two-stage Synthetic Supervising and Multi-view Consistency Self-supervising based Animal 3D Reconstruction by Single Image.

.- Special session: Haptic and human machine interaction.

.- Local Force Isotropy: A New Metric for Measuring Performance of Kinaesthetic Haptic Devices.

.- Haptic Training Simulators Design Approach.

.- Human Behavior and Personality Reduced Survey to Promote Machines and Human Interactions Case Study: Mexico.

.- Multiplayer System for a Collaborative Experience Using Digital Technologies in a Physical Space.



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