Buch, Englisch, 360 Seiten, Hardback, Format (B × H): 221 mm x 286 mm, Gewicht: 1165 g
Digital Role Playing as a Motivator of Study
Buch, Englisch, 360 Seiten, Hardback, Format (B × H): 221 mm x 286 mm, Gewicht: 1165 g
Reihe: Advances in Game-Based Learning
ISBN: 978-1-61520-713-8
Verlag: Information Science Reference
As part of an international dialogue between researchers in educational technology, Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study investigates whether games can motivate students to learn and improve their knowledge and skills. This collection of research aims to inform classroom and pre-service teachers of the potential of games for improving teaching and learning.