E-Book, Englisch, 739 Seiten
Barfield Fundamentals of Wearable Computers and Augmented Reality, Second Edition
2. Auflage 2015
ISBN: 978-1-4822-4351-2
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
E-Book, Englisch, 739 Seiten
ISBN: 978-1-4822-4351-2
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Data will not help you if you can’t see it where you need it. Or can’t collect it where you need it. Upon these principles, wearable technology was born. And although smart watches and fitness trackers have become almost ubiquitous, with in-body sensors on the horizon, the future applications of wearable computers hold so much more. A trusted reference for almost 15 years, Fundamentals of Wearable Computers and Augmented Reality goes beyond smart clothing to explore user interface design issues specific to wearable tech and areas in which it can be applied.
Upon its initial publication, the first edition almost instantly became a trusted reference, setting the stage for the coming decade, in which the explosion in research and applications of wearable computers and augmented reality occurred. Written by expert researchers and teachers, each chapter in the second edition has been revised and updated to reflect advances in the field and provide fundamental knowledge on each topic, solidifying the book’s reputation as a valuable technical resource as well as a textbook for augmented reality and ubiquitous computing courses.
New Chapters in the Second Edition Explore:
- Haptics
- Visual displays
- Use of augmented reality for surgery and manufacturing
- Technical issues of image registration and tracking
- Augmenting the environment with wearable audio interfaces
- Use of augmented reality in preserving cultural heritage
- Human-computer interaction and augmented reality technology
- Spatialized sound and augmented reality
- Augmented reality and robotics
- Computational clothing
From a technology perspective, much of what is happening now with wearables and augmented reality would not have been possible even five years ago. In the fourteen years since the first edition burst on the scene, the capabilities and applications of both technologies are orders of magnitude faster, smaller, and cheaper. Yet the book’s overarching mission remains the same: to supply the fundamental information and basic knowledge about the design and use of wearable computers and augmented reality with the goal of enhancing people’s lives.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
INTRODUCTION
Wearable Computers and Augmented Reality: Musings and Future Directions
Woodrow Barfield
Wearable Computing: Meeting the Challenge
Thad Starner
Intimacy and Extimacy: Ethics, Power, and Potential of Wearable Technologies
Patricia Flanagan, Despina Papadopoulos, and Georgina Voss
THE TECHNOLOGY
Head-Mounted Display Technologies for Augmented Reality
Kiyoshi Kiyokawa
Optics for Smart Glaßes, Smart Eyewear, Augmented Reality, and Virtual Reality Headsets
Bernard Kress
Image-Based Geometric Registration for Zoomable Cameras Using Precalibrated Information
Takafumi Taketomi
Visual Tracking for Augmented Reality in Natural Environments
Suya You and Ulrich Neumann
Urban Visual Modeling and Tracking
Jonathan Ventura and Tobias Höllerer
Scalable Augmented Reality on Mobile Devices: Applications, Challenges, Methods, and Software
Xin Yang and K.T. Tim Cheng
Haptic Augmented Reality: Taxonomy, Research Status, and Challenges
Seokhee Jeon, Seungmoon Choi, and Matthias Harders
AUGMENTED REALITY
Location-Based Mixed and Augmented Reality Storytelling
Ronald Azuma
Dimensions of Spatial Sound and Interface Styles of Audio Augmented Reality: Whereware, Wearware, and Everyware
Michael Cohen
Applications of Audio Augmented Reality: Wearware, Everyware, Anyware, and Awareware
Michael Cohen and Julián Villegas
Recent Advances in Augmented Reality for Architecture, Engineering, and Construction Applications
Amir H. Behzadan, Suyang Dong, and Vineet R. Kamat
Augmented Reality Human-Robot Interfaces toward Augmented Robotics
Maki Sugimoto
Use of Mobile Augmented Reality for Cultural Heritage
John Krogstie and Anne-Cecilie Haugstvedt
Applications of Augmented Reality for the Automotive Industry
Vincent Gay-Bellile, Steve Bourgeois, Dorra Larnaout, and Mohamed Tamaazousti
Visual Consistency in Augmented Reality Compositing
Jan Fischer
Applications of Augmented Reality in the Operating Room
Ziv Yaniv and Cristian A. Linte
Augmented Reality for Image-Guided Surgery
Marta Kersten-Oertel, Pierre Jannin, and D. Louis Collins
WEARABLE COMPUTERS AND WEARABLE TECHNOLOGY
Soft Skin Simulation for Wearable Haptic Rendering
Gabriel Cirio, Alvaro G. Perez, and Miguel A. Otaduy
Design Challenges of Real Wearable Computers
Attila Reiss and Oliver Amft
E-Textiles in the Apparel Factory: Leveraging Cut-and-Sew Technology toward the Next Generation of Smart Garments
Lucy E. Dunne, Cory Simon, and Guido Gioberto
Garment Devices: Integrating Energy Storage into Textiles
Kristy Jost, Genevieve Dion, and Yury Gogotsi
Collaboration with Wearable Computers
Mark Billinghurst, Carolin Reichherzer, and Allaeddin Nassani