Buch, Englisch, 576 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 1264 g
Buch, Englisch, 576 Seiten, Format (B × H): 183 mm x 260 mm, Gewicht: 1264 g
ISBN: 978-1-041-17428-8
Verlag: CRC Press
Designing Virtual Worlds, authored by a true pioneer, stands as the most comprehensive examination of virtual-world design ever written. This seminal work is a tour de force, remarkable for its intellectual breadth, encompassing the literary, economic, sociological, psychological, physical, technological, and ethical foundations of virtual worlds. It provides readers with a profound, well-grounded understanding of essential design principles.
This first volume presents a rich, well-developed exploration of the foundational concepts underpinning virtual worlds. Tracing the evolution of such games from their inception, it draws upon examples ranging from the earliest MUDs to today's expansive MMORPGs. It elucidates fundamental design precepts often forgotten in the development of new games.
No other book on online games or virtual worlds matches the level of detail, historical context, and conceptual depth found in Designing Virtual Worlds.
Zielgruppe
Professional Reference and Undergraduate Advanced
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Definitions, 2. History: The Text Era, 3. History: The Graphics Era, 4. Characteristics, 5. Content and Meaning, 6. Development, 7. Architecture, 8. Interface, 9. Backdrops, 10. Demographics, 11. Basic Player Types, 12. Advanced Player Types, 13. Pivot: The Hero’s Journey, 14. Very Advanced Player Types, 15. Immersion, 16. Encouraging Immersion, 17. Applying Player Types, 18. Other Typologies, 19. Community, 20. Design and Community, 21. Anthropology and Sociology, 22. Psychology’s Take on Virtual Worlds, 23. Virtual Worlds’ Take on Psychology, 24. Rights, 25. Interlude