Bers | Coding as a Playground | Buch | 978-1-138-22561-9 | www.sack.de

Buch, Englisch, 184 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 386 g

Bers

Coding as a Playground

Programming and Computational Thinking in the Early Childhood Classroom
1. Auflage 2017
ISBN: 978-1-138-22561-9
Verlag: Taylor & Francis Ltd

Programming and Computational Thinking in the Early Childhood Classroom

Buch, Englisch, 184 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 386 g

ISBN: 978-1-138-22561-9
Verlag: Taylor & Francis Ltd


Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

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Autoren/Hrsg.


Weitere Infos & Material


Part I: Coding as Playground 1. In the Beginning There Was Language2.Coding as Literacy 3. Tools and Language 4. Playing With Code Part II: Computational Thinking 5. Thinking About Computational Thinking 6.Powerful Ideas in the Early Coding Curriculum7. The Coding Process 8. Personal Growth Through Coding Part III: New Languages for Young Children9.ScratchJr 10. KIBO11.Design Principles: Programming Languages for Young Children 12. Teaching Strategies: Coding in the Early Curriculum


Marina Umaschi Bers is a professor in the Eliot-Pearson Department of Child Study and Human Development and an adjunct professor in the Computer Science Department at Tufts University. She heads the Developmental Technologies Research group where she studies innovative ways to promote positive childhood development through new learning technologies. Marina co-developed the ScratchJr programming language in collaboration with Mitch Resnick from the MIT Media Lab and Paula Bonta from the PICO company. She is also the creator of KIBO, a robotics platform for children 4 to 7 that can be programmed with wooden blocks (no screen needed), which allows young builders to learn programming and engineering while integrating arts and crafts.



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