Buch, Englisch, 97 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 214 g
            ISBN: 978-981-329-814-9 
            Verlag: Springer Nature Singapore
        
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
                            Introduction.- Theoretical Foundations.- Research Advances on Tailored Gamification.- Tailoring Gamified Educational Technologies.- Selecting the Most Suitable Gamification Elements for each Situation.- MeuTutor: Personalizing an Educational Technology based on Students’ Gamer Types.- 7 Conclusions.
                        





