Blass / Tolnai | Power Up Your Classroom | Buch | 978-1-56484-798-0 | sack.de

Buch, Englisch, 150 Seiten, Paperback, Format (B × H): 175 mm x 226 mm, Gewicht: 295 g

Blass / Tolnai

Power Up Your Classroom

Reimagine Learning Through Gameplay
Erscheinungsjahr 2019
ISBN: 978-1-56484-798-0
Verlag: International Society for Technology in Education

Reimagine Learning Through Gameplay

Buch, Englisch, 150 Seiten, Paperback, Format (B × H): 175 mm x 226 mm, Gewicht: 295 g

ISBN: 978-1-56484-798-0
Verlag: International Society for Technology in Education


By the time Lindsey Blass and Cate Tolnai’s paths crossed, they each knew their own “why” for leveraging the power of gameplay in learning. Both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends that extended beyond their classrooms: students who weren’t able to own and connect to their learning experience became disengaged; there was a general fear of failure among students and teachers; and teachers were perplexed at how to design engaging learning experiences that fostered student choice and celebrated failure as an opportunity for iteration.

Together, they began to ask … what if? What if we designed learning experiences that leveraged the power of gameplay to create more motivated learners? What if we modeled this type of learning with educators so they could experience the impact firsthand and spread the excitement and innovation in their classrooms? What if learning was fun for both students and teachers?

With a uniquely engaging style, Power Up Your Classroom helps educators understand the benefits of gamification and game-based learning, and empowers them to design learning experiences that leverage gameplay to increase motivation and engagement, and build classroom community.

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Weitere Infos & Material


Lindsey Blass (@LindseyBlass1) is the personalized learning environments program manager for San Francisco Unified School District. As adjunct faculty for Krause Center for Innovation at Foothill College in Los Altos Hills, California, and a Google Certified Innovator, she’s a leader in the edtech field. Blass is a sought-after speaker on gamification and game-based learning, and is the cofounder of #PlayPD, an unconference movement that leverages the power of gameplay to engage educators in designing innovative learning experiences. She believes learning should be fun for teachers and students, and strives to create dynamic and engaging learning experiences that inspire lifelong learners.

Cate Tolnai (@CateTolnai) is the director of member engagement for CUE, the ISTE affiliate in California. She has spent 10 years in K-12 classrooms and five years coaching teachers and administrators at the district and county levels. As a Google Certified Innovator and Trainer, and adjunct faculty for Krause Center for Innovation at Foothill College in Los Altos Hills, California, she supports the integration of technology and teaching across grade levels and content areas. Tolnai is the co-founder of #Sketch50, a movement to incorporate visual creativity into learning, and #ConnectedTL, a network for teacher-leaders.



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