E-Book, Englisch, 568 Seiten
Reihe: Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series
Boreskov / Shikin Computer Graphics
1. Auflage 2013
ISBN: 978-1-4822-1557-1
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
From Pixels to Programmable Graphics Hardware
E-Book, Englisch, 568 Seiten
Reihe: Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series
ISBN: 978-1-4822-1557-1
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Offering a complex view on the current state of the art in computer graphics, programmable graphics hardware, shaders, and shader-based effects, this unique text covers nearly all aspects of modern computer graphics. It presents the necessary mathematical background and algorithms and describes rasterization, hidden surface removal, and fixed and programmable pipeline. Suitable for a one-semester course, the book requires only basic knowledge of analytic geometry, linear algebra, and C++. It includes questions and practical examples (mostly using OpenGL3.0) and provides full source code and other materials on a supplementary website.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
History of Computer Graphics. Introduction and Basic Concepts. Transformations in 2D. Geometric Algorithms in 2D. Transformations in 3D, Projections, and Quaternions. Working with Large 2D/3D Data Sets. Color and Color Spaces. Basic Raster Algorithms. Hidden Surface Removal. Lighting Models. Curves and Surfaces: Geometric Modeling. Basics of Animation. OpenGL, Fixed, and Programmable Pipelines. Modem OpenGL. Basic Lighting Models as GLSL Shaders: Working with RenderMonkey. GPU Image Processing. Special Effects in OpenGL. Basics of GP GPU. Elements of Procedural Texturing and Modeling. Non-Photorealistic Rendering.