Cash / Olsen | The World of Final Fantasy VII | Buch | 978-1-4766-8186-3 | sack.de

Buch, Englisch, 277 Seiten, Paperback, Format (B × H): 152 mm x 229 mm, Gewicht: 393 g

Reihe: Studies in Gaming

Cash / Olsen

The World of Final Fantasy VII

Essays on the Game and Its Legacy
Erscheinungsjahr 2023
ISBN: 978-1-4766-8186-3
Verlag: McFarland

Essays on the Game and Its Legacy

Buch, Englisch, 277 Seiten, Paperback, Format (B × H): 152 mm x 229 mm, Gewicht: 393 g

Reihe: Studies in Gaming

ISBN: 978-1-4766-8186-3
Verlag: McFarland


Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony’s PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encompass a number of video game sequels, prequels, a feature-length film, a novel and a multi-volume remake series.This volume, the first edited collection of essays devoted only to the world of Final Fantasy VII, blends scholarly rigor with fan passion in order to identify the elements that keep Final Fantasy VII current and exciting for players. Some essays specifically address the game’s perennially relevant themes and scenarios, ranging from environmental consciousness to economic inequity and posthumanism. Others examine the mechanisms used to immerse the player or to improve the narrative. Finally, there are several essays devoted specifically to the game’s legacy, from its influence on later games to its characters’ many crossovers and cameos.

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Weitere Infos & Material


Jason C. Cash is an associate professor at SUNY Delhi, where he teaches literature, composition, and film. His research interests include Irish fiction and video game narrative. He lives in Oneonta, New York.

Craig T. Olsen is an associate professor and director of the writing center at the University of Arkansas at Monticello. His areas of research include gaming literacy, music and storytelling within video games, multimodality, digital spaces, writing centers, and creative rhetoric.



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