Aufgrund einer technischen Störung sind wir derzeit telefonisch nicht erreichbar. Wir arbeiten bereits an der Behebung. Vielen Dank für Ihr Verständnis.
With Python and Pygame
Buch, Englisch, 392 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 7772 g
ISBN: 978-1-4842-1789-4
Verlag: Apress
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A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
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Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
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Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
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The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.




