With Python and Pygame
Buch, Englisch, 392 Seiten, Format (B × H): 178 mm x 254 mm, Gewicht: 7772 g
ISBN: 978-1-4842-1789-4
Verlag: Apress
- A first to market book on arcade aspect of game development using Python, although there is a self-published book that is arguably another.
- Python is a highly relevant and SEO meme for revenue purposes in ebook subscription databases like Safari, Books24x7 and SpringerLink.
- Python and its various APIs were also highly relevant in MIS, StackOverFlow and is a top programming language on the Tiobe language index.
- The author was in the gaming industry for 15 years before deciding to teach full time at Simpson College.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
0. Before Getting Started.- 1. Create a Custom Calculator.- 2. What is a Computer Language?.- 3. Quiz Games and If Statements.- 4. Guessing Games with Random Numbers and Loops.- 5. Introduction to Graphics.- 6. Back to Looping.- 7. Introduction to Lists.- 8. Introduction to Animation.- 9. Functions.- 10. Controllers and Graphics.- 11. Bitmapped Graphics and Sound.- 12. Introduction to Classes.- 13. Introduction to Sprites.- 14. Libraries and Modules.- 15. Searching.- 16. Array-Backed Grids.- 17. Sorting.- 18. Exceptions.- 19. Recursion.- 20. Formatting.- 21. Labs.-Appendix A. Example Code and Programs.- 23. Appendix B: Sample Tests.- 24. Appendix C: Worksheets.- 25. Appendix D: Version Control.- 26. Appendix E: Wait, What Else CanWe Do?.