Buch, Englisch, 443 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 686 g
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
15th International Workshop on Theoretical Foundations of Computer Vision, Dagstuhl Castle, Germany, June 26 - July 1, 2011. Revised Selected Papers
Buch, Englisch, 443 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 686 g
Reihe: Image Processing, Computer Vision, Pattern Recognition, and Graphics
ISBN: 978-3-642-34090-1
Verlag: Springer
This book constitutes the thoroughly refereed post-proceedings of the 15th International Workshop on Theoretic Foundations of Computer Vision, held as a Dagstuhl Seminar in Dagstuhl Castle, Germany, in June/July 2011. The 19 revised full papers presented were carefully reviewed and selected after a blind peer-review process. The topic of this Workshop was Outdoor and Large-Scale Real-World Scene Analysis, which covers all aspects, applications and open problems regarding the performance or design of computer vision algorithms capable of working in outdoor setups and/or large-scale environments. Developing these methods is important for driver assistance, city modeling and reconstruction, virtual tourism, telepresence, and motion capture.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Signalverarbeitung, Bildverarbeitung, Scanning
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Mustererkennung, Biometrik
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Computer Vision
Weitere Infos & Material
Outdoor and Large-Scale Real-World Scene Analysis, which covers all aspects.- Applications and open problems regarding the performance or design of computer vision algorithms capable of working in outdoor setups and/or large-scale environments.- Developing these methods is important for driver assistance.- City modeling and reconstruction.- Virtual tourism.- Telepresence.- Motion capture.