Doran / Sherif / Whittle | Unreal Engine 4.x Scripting with C++ Cookbook | E-Book | sack.de
E-Book

E-Book, Englisch, 708 Seiten

Doran / Sherif / Whittle Unreal Engine 4.x Scripting with C++ Cookbook

Develop quality game components and solve scripting problems with the power of C++ and UE4
2. Auflage 2019
ISBN: 978-1-78980-337-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

Develop quality game components and solve scripting problems with the power of C++ and UE4

E-Book, Englisch, 708 Seiten

ISBN: 978-1-78980-337-2
Verlag: De Gruyter
Format: EPUB
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



No detailed description available for "Unreal Engine 4.x Scripting with C++ Cookbook".

Doran / Sherif / Whittle Unreal Engine 4.x Scripting with C++ Cookbook jetzt bestellen!

Weitere Infos & Material


Table of Contents - UE4 Development Tools
- Creating Classes
- Memory Management, Smart Pointers, and Debugging
- Actors and Components
- Handling Events and Delegates
- Input and Collision
- Communication Between Classes and Interfaces - Part I
- Communication Between Classes and Interfaces - Part II
- Integrating C++ and the Unreal Editor - Part I
- Integrating C++ and the Unreal Editor - Part II
- Working with UE4 APIs
- Multiplayer Networking in UE4

- AI for Controlling NPCs
- User Interfaces – UI and UMG


Doran John P.:

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Incheon, South Korea. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design. For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently a Technical Game Design Instructor at George Mason University Korea. Prior to his present ventures, he was an award-winning videographer.Sherif William:

William Sherif is a C++ programmer with more than eight years' experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven years. Additionally, he released several apps on the iTunes store, including Strum and MARSHALL OF THE ELITE SQUADRON. In the past, he has won acclaim for delivering course material in an easy-to-understand manner.Whittle Stephen:

Stephen Whittle is a game developer and educator with nearly 10 years' development experience, most of which has been done using the Unreal Engine. He is a community contributor to the engine, having features or bug fixes included in almost every major version of the engine since its public release.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.