Buch, Englisch, 628 Seiten, Book w. online files / update, Format (B × H): 210 mm x 277 mm, Gewicht: 1731 g
Reihe: mental ray® Handbooks
Buch, Englisch, 628 Seiten, Book w. online files / update, Format (B × H): 210 mm x 277 mm, Gewicht: 1731 g
Reihe: mental ray® Handbooks
ISBN: 978-3-211-22875-3
Verlag: Springer Vienna
Written by the mental ray® software project leader, this book offers basic reference and step-by-step recipes for beginners and advanced users alike. Advanced user topics include scene construction, light and shadow, motion blur and contours. Also included are tips for quality and performance tuning, and troubleshooting techniques. Comprehensive definitions of mental ray’s scene description language and the standard shader libraries are included as the basis for all examples. The third edition is completely revised to cover version 3.4 of mental ray.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Informatik Bildsignalverarbeitung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Prozedurale Programmierung
- Technische Wissenschaften Sonstige Technologien | Angewandte Technik Signalverarbeitung, Bildverarbeitung, Scanning
Weitere Infos & Material
Overview.- Scene Construction.- Cameras.- Surface Shading.- Light and Shadow.- Volume Rendering.- Caustics and Global Illumination.- Motion Blur.- Hardware Rendering.- Contours.- Shaders and Phenomena.- Postprocessing and Image Output.- Geometric Objects **.- Instancing and Grouping.- Inheritance.- Incremental Changes and Animations.- Using and Creating Shader Libraries **.- Parallelism.- The Options Block.- The Architecture of mental ray 3.x **.- Quality and Performance Tuning.- Troubleshooting *.