Goldstein / Buckingham / Brougere | Toys, Games, and Media | Buch | 978-0-8058-5829-7 | www.sack.de

Buch, Englisch, 264 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 385 g

Goldstein / Buckingham / Brougere

Toys, Games, and Media


Erscheinungsjahr 2005
ISBN: 978-0-8058-5829-7
Verlag: Routledge

Buch, Englisch, 264 Seiten, Format (B × H): 152 mm x 229 mm, Gewicht: 385 g

ISBN: 978-0-8058-5829-7
Verlag: Routledge


This book is a state-of-the-art look at where toys have come from and where they are likely to go in the years ahead. The focus is on the interplay between traditional toys and play, and toys and play that are mediated by or combined with digital technology. As well as covering the technical aspects of computer mediated play activities, the authors consider how technologically enhanced toys are currently used in traditional play and how they are woven into childrens' lives. The authors contrast their findings about technologically enhanced toys with knowledge of traditional toys and play. They link their studies of toys to goals in education and to entertainment and information transfer.

This book will appeal to students, researchers, teachers, child care workers and more broadly the entertainment industry. It is appropriate for courses that deal with the specialized subject of toys and games, media studies, education and teacher training, and child development.

Goldstein / Buckingham / Brougere Toys, Games, and Media jetzt bestellen!

Weitere Infos & Material


Contents: G. Brougere, D. Buckingham, J. Goldstein, Introduction: Toys, Games, and Media. Part I:Toy Culture. A. Powers, The Revival of the English Toy Theatre. G. Wegener-Spohring, War Toys in the World of Fourth Graders. W. Hartmann, G. Brougere, Toy Culture in Preschool Education and Children's Toy Preferences. C.R. Yano, Kitty Litter: Japanese Cute at Home and Abroad. E. Grugeon, From Pokemon to Potter: Trainee Teachers Explore Children's Media-Related Play, 2000-2003. Part II:Children and Digital Media. E. Seiter, The Internet Playground. M. Albero-Andres, The Internet and Adolescents: The Present and Future of the Information Society. S. Kline, Learners, Spectators, or Gamers? An Investigation of Digital Play in the Media Saturated Household. J. Linderoth, B. Lindstrom, M. Alexandersson, Learning With Computer Games. Part III:How Technology Influences Play. M. Allen, Tangible Interfaces in 'Smart Toys'. D. Bergen, Preschool Children's Play With Rescue Heroes: Effects of Technology-Enhanced Figures on the Themes of Play. L. Plowman, R. Luckin, Children's Interaction with 'Smart' Toys. M. Fabregat, M. Costa, M. Romero, Adaptation of Traditional Toys and Games to New Technologies: New Products Generation.


Jeffrey Goldstein (Edited by), David Buckingham (Edited by), Gilles Brougere (Edited by)



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.