Gomes / Velho / Costa Sousa | Design and Implementation of 3D Graphics Systems | E-Book | www.sack.de
E-Book

E-Book, Englisch, 350 Seiten

Gomes / Velho / Costa Sousa Design and Implementation of 3D Graphics Systems


1. Auflage 2012
ISBN: 978-1-4665-7123-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)

E-Book, Englisch, 350 Seiten

ISBN: 978-1-4665-7123-5
Verlag: Taylor & Francis
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)



Design and Implementation of 3D Graphics Systems covers the computational aspects of geometric modeling and rendering 3D scenes. Special emphasis is given to the architectural aspects of interactive graphics, geometric modeling, rendering techniques, the graphics pipeline, and the architecture of 3D graphics systems. The text describes basic 3D computer graphics algorithms and their implementation in the C language. The material is complemented by library routines for constructing graphics systems, which are available for download from the book’s website. This book, along with its companion Computer Graphics: Theory and Practice, gives readers a full understanding of the principles and practices of implementing 3D graphics systems.

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Zielgruppe


Graphics designers and game developers; senior undergraduate and graduate students in computer graphics and computer science.

Weitere Infos & Material


Introduction

Computer Graphics

Scope and Applications

Methodology

System Architecture

Implementation and Extensions

Implementation Paradigm

Graphic Standards

Advanced Applications and Future Studies

Content

Supplemental Material

Objects and Graphics Devices

Graphics Objects

Graphic Devices and Representation

Classification of Graphics Devices

Graphics Workstations

The GP Graphics Package

Comments and References

Interaction and Graphical Interfaces

Creating Interactive Programs

Interaction Fundamentals

Interaction Mechanisms

Interface Objects

Toolkits
Polygon Line Editor

Review

Comments and References

Geometry

Geometry for Computer Graphics

Euclidean Space

Transformations in Euclidean Space

Projective Space

Projective Transformations in RP3

Transformations of Geometric Objects

Comments and References

Color

Color Foundations

Device Color Systems

Color Specification Systems

Discretizing the Color Solid

Comments and References

Digital Image

Foundations

Format of the Image Representation

Image Coding

Comments and References

Description of 3D Scenes

3D Scenes

Language Concepts

An Extension Language

Sublanguages and Applications

Comments and References

3D Geometric Models

Foundations of Modeling

Geometric Primitives

Approximation of Surfaces and Polygonal Meshes

Polygonal Surfaces

Comments and References

Modeling Techniques

Foundations of Modeling Systems

Constructive Models

Generative Modeling

Comments and References

Hierarchies and Articulated Objects

Geometric Links

Hierarchies and Transformations

Groups of Objects

Animation

Comments and References

Viewing and Camera Transformations

The Viewing Process

Viewing Transformations

Viewing Specification

Comments and References

Surface Clipping for Viewing

Foundations of the Clipping Operation

Clipping Trivial Cases

Two-Step Clipping

Sequential Clipping

Comments of References

Rasterization

Foundations of Rasterization

Incremental Methods

Rasterization by Subdivision

Comments and References

Visible Surface Calculation

Foundations

Z-Buffer

Ray Tracing

The Painter’s Algorithm

Other Visibility Methods

Comments and References
Local Illumination Models

Foundations

Light Sources

Local Illumination

Materials

Specification in the Language

Comments and References

Global Illumination

Illumination Model

Ray Tracing Method

The Radiosity Method

Comments and References

Mapping Techniques

Foundations

Texture Function

Texture Mapping

Bump Mapping

Reflection Mapping

Light Sources Mapping

Comments and References

Shading

Shading Function Sampling and Reconstruction

Sampling Methods

Basic Reconstruction Methods

Reconstruction of Texture Attributes

Imaging

Comments and References

3D Graphics Systems

System A

System B

System C

Projects

Bibliography

Index


Luiz Velho is a researcher and professor at IMPA - Instituto de Matematica Pura e Aplicada of CNPq and the leading scientist of VISGRAF Laboratory.His experience in computer graphics spans the fields of modeling, rendering, imaging, and animation. He is the author of several books and has taught many courses on graphics-related topics.

Mario Costa Sousa is an Associate Professor at the Department of Computer Science, University of Calgary, Canada. Sousa holds the AITF/ Foundation CMG Industrial Research Chair in Scalable Reservoir Visualization and leads the Interactive Reservoir Modeling and Visualization (iRMV) Research Group. His research interests focus on scientific/engineering visualization, computer graphics, non-photorealistic rendering / illustrative visualization, sketch-based interfaces and modeling, mutli-surface interaction, interactive simulations and real-time graphics. He is widely published and has taught many courses on graphics/visualization-related topics.
Jonas Gomes is a professor at the Instituto de Matematica Pura e Aplicada (IMPA) in Rio de Janeiro. Gomes is also the head of the Department for Computer Activities at IMPA. He has published several books and research articles in the area of computer graphics.



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