E-Book, Englisch, 208 Seiten, eBook
Develop 2D and 3D games Using Apple's SceneKit and SpriteKit
E-Book, Englisch, 208 Seiten, eBook
ISBN: 978-1-4842-2310-9
Verlag: APRESS
Format: PDF
Kopierschutz: Wasserzeichen (»Systemvoraussetzungen)
Game apps are one of the most popular categories in the Apple iTunes App Store. In response,
James Goodwill and Wesley Matlock
bring you
Beginning Swift Games Development for iOS, Third Edition
an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.
What you’ll learnDiscover what’s in the new Swift 3 programming languageApply Swift 3 to iOS 10 and 9 game developmentBuild a 2D game app using SpriteKit and SwiftBuild a 3D game from 2D using SceneKit and SwiftWho this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
PART I INTRODUCTION TO SPRITEKIT.- 1. Setting up Your First Game Scene and Adding Your First Sprites.- 2. SpriteKit Scenes and SKNode Positioning.- 3. Adding Physics and Collision Detection to Your Game.- 4. Adding Scene Scrolling and Game Control.- 5. Adding Actions and Animations.- 6. Adding Particle Effects to Your Game with Emitter Nodes.- 7. Adding Points and Sound.- 8. Transitioning Between Scenes.- 9. SpriteKit Best Practices.- PART II INTRODUCTION TO SCENEKIT.- 10. Creating Your First SceneKit Project.- 11. Scenes and Nodes.- 12. Lighting, Camera, and Material Effects in SceneKit.- 13. Render Loop, Physics and Moving Around.- 14. Collision Detection.- 15. SceneKit Integration with SpriteKit.- 16. SceneKit Editor.