Hamer / Davison | Learn Blackberry Games Development | E-Book | sack.de
E-Book

E-Book, Englisch, 504 Seiten, eBook

Hamer / Davison Learn Blackberry Games Development


1. Auflage 2010
ISBN: 978-1-4302-2719-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark

E-Book, Englisch, 504 Seiten, eBook

ISBN: 978-1-4302-2719-9
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark



BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison , expert software game developers, show you how to leverage the BlackBerry Java™ Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.
Hamer / Davison Learn Blackberry Games Development jetzt bestellen!

Zielgruppe


Popular/general

Weitere Infos & Material


Gaming on BlackBerry.- BlackBerry Application Basics.- Game Graphics and Events with MIDP and RIM Classes.- Adding a Professional Look and Feel.- Security and Selling Your Game.- Swingin’ Light Saber.- Play a Live Opponent with SMS.- Using Scalable Vector Graphics.- Creating Role-Playing Games on the Internet.- Remotely Drive a (Toy) Sports Car.- Fox and Hounds.- Introducing 3D with JSR 239.


"11 Chapter Fox and Hounds (p. 363-364)

As a formerly renowned Professor of Symbological Noetics, it was natural that I be asked to unravel the riddle, ‘‘7,000 Hollywood thanks to he who rests close to the leukodystrophies.’’ Little did I realize that it would lead to me being chased through the streets and vaulted archways of my hometown, Hat Yai. I’d become a wily fox tracked by four tenacious hounds:

- Sir Tetley Teabag: A scholar of BlackBerry lore and tea cozy semiotics. The sound of his aluminum crutches a welcome echo in any reverberant space.

- Silo Malarkey: The tattoo-covered, albino postman, a devotee of the Hopeless Day organization, and severe corporeal mortification.

- Max Caller: The wheelchair-bound director of HERN-IA; his wheeled mobility device containing a Sinclair ZX-81 supercomputer, surface-toair FIM-92 Stingers, and a toaster.

- Beau Jeste: The Gallic savoir-vivre and captain of the Central Region Armored Police. His dark eyes scorched the earth before him, radiating a fiery clarity that forecast his reputation for unblinking severity in all matters.

I’m staggering from street to street, learning the ropes in the trenches, aided by my Fox and Hounds GPS application, but for how much longer? And then suddenly it all became clear.

GPS Gaming

The Global Positioning System (GPS) is a network of US navigational satellites that broadcast signals worldwide containing latitude, longitude, altitude, and time data. Aside from its original role as a navigational aid, it’s at the heart of a growing collection of location-based services. These include such essential mobile applications as finding the nearest coffee shop, gathering shopping discount coupons based on the user’s current location, personalized weather services, and location-based games involving geocaching and hide-and-seek. Geocaching is a modern-day take on treasure hunts, played using handheld GPS receivers.

Unfortunately, the treasures (or caches) aren’t brimming kegs of doubloons and pieces of eight; they’re more likely to be plastic boxes containing notebooks and knickknacks (if you’re lucky). GPS-based hide-and-seek and chase games are growing in popularity, as typified by Fast Foot Challenge (www.fastfoot.mobi). Several runners try to catch the elusive player X within a specified outdoor playing area and time (e.g., a 1-kilometer radius circle in 30 minutes).

There’s also Catch&Run (www.catchandrun.com), based on David Vavra’s thesis, ‘‘GPS game for mobile framework Locify,’’ available at http://edux2.felk.cvut.cz/car/car_bachelors_thesis.pdf. Fox and Hounds is a simple chase game, inspired by the author’s enjoyment of Fast Foot Challenge."


Carol Hamer received her Ph.D. in number theory from Rutgers, the State University of New Jersey. Since then, she has worked as a software engineer for 10 years in the U.S., France, and Switzerland, including three years working for In-Fusio Mobile Games. Carol has written three books on mobile game programming for Apress: J2ME Games with MIDP2, Creating Mobile Games, and Learn BlackBerry Games Development. She writes a blog called A Little Bitty Java (http://bittyjava.wordpress.com) with programming ideas, troubleshooting tips, and code samples.



Ihre Fragen, Wünsche oder Anmerkungen
Vorname*
Nachname*
Ihre E-Mail-Adresse*
Kundennr.
Ihre Nachricht*
Lediglich mit * gekennzeichnete Felder sind Pflichtfelder.
Wenn Sie die im Kontaktformular eingegebenen Daten durch Klick auf den nachfolgenden Button übersenden, erklären Sie sich damit einverstanden, dass wir Ihr Angaben für die Beantwortung Ihrer Anfrage verwenden. Selbstverständlich werden Ihre Daten vertraulich behandelt und nicht an Dritte weitergegeben. Sie können der Verwendung Ihrer Daten jederzeit widersprechen. Das Datenhandling bei Sack Fachmedien erklären wir Ihnen in unserer Datenschutzerklärung.