Buch, Englisch, 424 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 795 g
Buch, Englisch, 424 Seiten, Format (B × H): 191 mm x 235 mm, Gewicht: 795 g
ISBN: 978-1-59059-081-2
Verlag: Apress
This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.
Zielgruppe
Professional/practitioner
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1 Overview.- 2 User Interface.- 3 Hanging Ten: A Ride Through the Rendering Pipeline.- 4 Basic 3D Objects.- 5 Complex 3D Objects.- 6 Camera: The Player’s View of the World.- 7 Adding Some Atmosphere: Lighting and Fog.- 8 Artificial Intelligence: Adding the Competition.- 9 Game Audio: Let’s Make Some Noise.- 10 Game Physics: Keeping It Real.- 11 Tools of the Trade.