Buch, Englisch, 219 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 365 g
12th International Conference, CG 2024, Virtual Event, November 25-29, 2024, Revised Selected Papers
Buch, Englisch, 219 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 365 g
Reihe: Lecture Notes in Computer Science
ISBN: 978-3-031-86584-8
Verlag: Springer Nature Switzerland
This book constitutes the refereed proceedings of the 12th International Conference on Computers and Games, CG 2024, held as a virtual event, during November 25-29, 2024.
The 17 full papers included in this book were carefully reviewed and selected from 40 submissions. They are organized in the following topical sections: Chess and its Variants; Go and NoGo; General Approaches for Solving and Playing Games; Nonograms; Social Aspects of Games; and Games with Uncertainty.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Software Engineering
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Grafikprogrammierung
- Mathematik | Informatik EDV | Informatik Technische Informatik Netzwerk-Hardware
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz Computer Vision
- Mathematik | Informatik EDV | Informatik Informatik Mathematik für Informatiker
Weitere Infos & Material
.- Chess and its Variants.
.- Chess Rating Estimation from Moves and Clock Times Using a CNN-LSTM.
.- Convolutional Neural Networks with Specific Kernels for Computer Chess.
.- Chinese Chess EGTB with Perpetual Check-Chase Rules.
.- Go and NoGo.
.- Analysing KataGo: A Comparative Evaluation Against Perfect Play in the Game of Go.
.- Solving Linear NoGo with Combinatorial Game Theory.
.- Solving 7x7 Killall-Go with Seki Database.
.- General Approaches for Solving and Playing Games.
.- Compressed Game Solving.
.- Anytime Sequential Halving in Monte-Carlo Tree Search.
.- Monte Carlo Search Algorithms Discovering Monte Carlo Tree Search Exploration Terms.
.- Nonograms.
.- Generating Difficult and Fun Nonograms.
.- Solving Nonograms: A Constraint Satisfaction Approach.
.- Social Aspects of Games.
.- Sexual Harassment in Valorant and Overwatch Voice Chats.
.- Now You See Me: Recognizing the Player’s Arousal Changes in the Game through Game Footage Videos and Game Context Features.
.- Games with Uncertainty.
.- Belief Stochastic Game: A Model for Imperfect-Information Games with Known Positions.
.- A Mathematical Analysis of PlaceIt: a Game of Perfect Online Sorting.
.- Optimal Play of the All Yellow Zombie Dice Game.
.- Zweistein: A Dynamic Programming Evaluation Function for Einstein Wurfelt Nicht!.