Buch, Englisch, 172 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 412 g
Reconsidering Analog Technology, Materiality, and the "Digital Native"
Buch, Englisch, 172 Seiten, Format (B × H): 157 mm x 235 mm, Gewicht: 412 g
Reihe: Routledge Research in Cultural and Media Studies
ISBN: 978-1-138-58839-4
Verlag: Routledge
Unplugging Popular Culture showcases youth and young adult characters from film and television who defy the stereotype of the "digital native" who acts as an unquestioning devotee to screened technologies like the smartphone. In this study, unplugged tools, or non-digital tools, do not necessitate a ban on technology or a refusal to acknowledge its affordances but work instead to highlight the ability of fictional characters to move from high tech settings to low tech ones. By repurposing everyday materials, characters model the process of reusing and upcycling existing materials in innovative ways. In studying examples such as Pitch Perfect, Supernatural, Stranger Things, and Get Out, the book aims to make theories surrounding materiality apparent within popular culture and to help today’s readers reconsider stereotypes of the young people they encounter on a daily basis.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Interdisziplinäres Wissenschaften Wissenschaft und Gesellschaft | Kulturwissenschaften Populärkultur
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Freizeitsoziologie, Konsumsoziologie, Alltagssoziologie, Populärkultur
- Geisteswissenschaften Theater- und Filmwissenschaft | Andere Darstellende Künste Filmwissenschaft, Fernsehen, Radio Filmgeschichte
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
Weitere Infos & Material
Introduction Unplugging: "It Forces You to Play Differently" Chapter One "My Charade is the Event of the Season:" Celebrating Supernatural with Materiality, Music, and Generations X to Z Chapter Two Beca as Bricoleur: How Pitch Perfect Characters Embrace Materiality and Music Chapter Three Analog Dinosaurs and Abandoned Kids in Jurassic World Chapter Four "Don’t Adjust Whatever Device You’re Hearing This On:" (Dis)embodiment and Analog Technology in 13 Reasons Why Chapter Five Complicating Materiality and Generational Labels: Get Out and the Role of the Collector Chapter Six Solving Z for X: Extending Generational Paradigms in Stranger ThingsConclusion Blooming (and Burning) Where You Are Planted: The Optimism of Generation Z