Kakkar / Maurer | The Modern Vulkan Cookbook | E-Book | sack.de
E-Book

E-Book, Englisch, 334 Seiten

Kakkar / Maurer The Modern Vulkan Cookbook

A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan
1. Auflage 2024
ISBN: 978-1-80324-147-0
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection

A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

E-Book, Englisch, 334 Seiten

ISBN: 978-1-80324-147-0
Verlag: De Gruyter
Format: EPUB
Kopierschutz: 0 - No protection



Vulkan is a graphics API that gives the program total control of the GPU, allowing the GPU to be used to its full potential. This cookbook will uncover useful techniques for emerging new technologies, such as hybrid rendering, extended reality - mixed reality (MR), augmented reality (AR), virtual reality (VR) - and GPU-driven rendering, and even features a dedicated chapter to help you debug and profile your graphics applications with tips and tricks tested in real-world scenarios.
The book starts by explaining basic Vulkan concepts while guiding you through the implementation of a basic graphics engine. The building blocks presented in the first few chapters will then help you implement more advanced techniques and algorithms, while getting you acquainted with the inner workings of Vulkan. Gradually, you'll discover how Vulkan can be used to build hybrid renderers as well as leveraged for the future of graphics with AR/VR/MR. Moreover, you'll gain an understanding of how it can be debugged or measured for performance.
By the end of this book, you'll be well versed in how to use Vulkan to write graphics applications and how graphics algorithms are implemented using Vulkan.

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Weitere Infos & Material


Table of Contents - Vulkan Core Concepts
- Working with Modern Vulkan
- Implementing GPU-Driven Rendering
- Exploring Techniques for Lighting, Shading, and Shadows
- Deciphering Order-Independent Transparency
- Anti-Aliasing Techniques
- Ray Tracing and Hybrid Rendering
- Extended Reality with OpenXR
- Debugging and Performance Measurement Techniques


Kakkar Preetish:
Preetish Kakkar is a senior computer graphics engineer with Adobe and works on the rendering engine that powers products such as Aero, Stager, and After Effects. He has worked at Microsoft, MathWorks, and Stryker, where he co-authored various rendering engines as well as using other engines such as Unreal and Unity. He has more than 15 years of software development experience along with 10+ years in 3D graphics, scientific visualization, and medical imaging.Maurer Mauricio:
Mauricio Maurer is a computer graphics engineer with nearly 20 years of experience working with 2D and 3D rendering, computational geometry, and rasterization in the fields of scientific visualization, CAD/CAM, and social networking. He is currently a graphics software engineer at Meta, helping to develop the next generation of AR/VR devices. Mauricio holds two master's degrees in computer science with a specialization in computer graphics from SUNY Stony Brook, NY, and the Federal University of Parana, Brazil.



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