E-Book, Englisch, 240 Seiten
Kerr Global Games
Erscheinungsjahr 2016
ISBN: 978-1-135-11451-0
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Production in the Digital Game Industry
E-Book, Englisch, 240 Seiten
ISBN: 978-1-135-11451-0
Verlag: CRC Press
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
The games industry is an exemplary case of the interconnections between the media, communication, and cultural industries in contemporary Western economies and societies, sometimes conceptualized as the creative industries. In this book, Kerr examines the political-economic and social changes that have taken place in the global games industry over the past five years. Drawing upon interviews with key individuals in the games industry and empirical analyses of gameworlds, this book aims to reveal the politics and power behind transnational games corporations and how they have globalised their production networks, but at the same time localized and hybridized their games' content and form. It will also examine the rise of independent game producers and the new roles for game players.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
1. Introduction 2. Globalization and Technology 3. Cultural Production and Creative Work 4. Cultural Production and Circulation Work 5. Placing the Industry 6. Regulating the Industry 7. Conclusion