Buch, Englisch, 240 Seiten, Hardback, Format (B × H): 184 mm x 260 mm
Using Reggio-Inspired Materials to Support Brain Development
Buch, Englisch, 240 Seiten, Hardback, Format (B × H): 184 mm x 260 mm
Reihe: Early Childhood Education Series
ISBN: 978-0-8077-6879-2
Verlag: Teachers College Press
Now in a second edition, this popular resource shows teachers and childcare providers how to work with young children based on current neuroscience research. Revised and expanded, it contains a wealth of practical and specific activities and materials to use with infants and toddlers to enhance growth and development. For each activity presented, the text examines its relation to the rapid brain growth that characterizes the 0 to 3 years, including major developments in sensory reception, movement, language, cognition, memory, vision, and motivation. Featured materials, with guidance for their use and where to find them, include paint, mark-makers, man-made found objects, natural objects, clay, paper, and light and shadow. This edition features many full color images and two new chapters on using electronic technology with infants and toddlers written by outstanding early educators. This is an essential guide for trainers and professionals who work with very young children, as well as parents and other caregivers. Book Features: - The interpretation of current neuroscience as a supplement to the wisdom of excellent early childhood educators.
- Numerous vignettes of teachers at work with young children inspired by the experiences of lifelong early educator Ann Lewin-Benham.
- New ideas regarding the responsible introduction of electronic technology to young children.
- Original color photos of children learning with traditional materials such as paint, clay, and fabric, as well as with electronic devices such as cameras and computers.
- Insights and practices of renowned cognitive psychologists, including Stanislas Dehaene.
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
Foreword to the First Edition
Mihaly CsikszentmihalyiAcknowledgmentsIntroduction
Impetus for the Book
Research
Teaching Techniques
Materials
Learning Exemplars: The Reggio Schools
Chapter Overview
Four Big Ideas in This Book1. Why Use Materials?
Infants and Toddlers in Flow
Humans: Unique Learners
Sensitive Periods and Brain Plasticity
Structuring the Use of Materials
Conclusion: Materials' Meaning2. Framing Experiences
The Brain's Attention Systems
Facing Complexity
Challenges: Glue, Scissors, Clay, Sewing
Conclusion: Accumulating Skills3. Infants and Materials
Infants' Predispositions
Adults' Intentionality
Food, Paper, Fabric, Sound
Day by Day in Provocative Infant Spaces
Conclusion: Natural Learners4. Man-Made Materials
Cultural Contrasts: 10,000 Years Ago and Now
Reggio and Neuroscience Resonances
The Design and Development of Materials
One Huge and Many Small Events
Conclusion: Meaning-Full Materials5. Painting With Tempera
Stumbling, Reflecting, Learning
A Theory of How We Learn
Teaching With Intention
A Culture of Relationships
Beginning Use of Tempera
Conclusion: The Joy of Painting6. Clay
6-Month- and 2-Year-Old Reactions
Molding the Brain
Games7. Mark-Making
A Natural Language
An Innate Drive
A Story from Reggio
Complex Intersections: Drawing and Decisions
Small Choices/Large Impacts
Self-Portraits Plus
Conclusion: Drawing, An Imperative8. Exploring Paper
Paper, Brain, and Hand
New Ways With Paper: Eight Months of Activities
Paper, Infants, and Toddlers: Reggio Stories
Conclusion: New Perspectives9. Natural Materials
Learning to See
Infant/Toddler Investigations of Nature
The Bounty of Natural Materials
Research, Nature, and the Classroom
Conclusion: The Power and Pleasure of Nature10. Light and Shadow
How We Know What We See
Discovering Light and Shadow
Conclusion: Enticing the Infant/Toddler Brain11. Using Technology with Infants and Toddlers
by Alex Morgan
Learning the Language of Technology
Exploring Digital Humanity
Building Community Through Technology
Conclusion12. Making Meaning With Technology
by Ryan Karuda
Coding and Robotics
Augmented and Virtual Reality
Digital Photography
Digital Landscapes
SpectrogramAppendix A: List of MaterialsAppendix B: Art SuppliesAppendix C: ToolsGlossaryReferencesIndexAbout the Author and Contributors