E-Book, Englisch, 196 Seiten, eBook
Lewis Irresistible Apps
1. Auflage 2014
ISBN: 978-1-4302-6422-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Motivational Design Patterns for Apps, Games, and Web-based Communities
E-Book, Englisch, 196 Seiten, eBook
ISBN: 978-1-4302-6422-4
Verlag: APRESS
Format: PDF
Kopierschutz: 1 - PDF Watermark
Zielgruppe
Popular/general
Autoren/Hrsg.
Weitere Infos & Material
1;Contents at a Glance;3
2;Contents;186
3;About the Author;193
4;About the TechnicalReviewers;194
5;Acknowledgments;196
6;Chapter 1: Introduction to Motivational Design;5
6.1;Motivational Design;5
6.2;The Irresistible Smartphone;6
6.3;The Zero-Sum Game;6
6.4;Motivational Design Patterns;7
6.5;How to Read This Book;7
6.5.1;Chapter 4: Gameful Patterns;8
6.5.2;Chapter 5: Social Patterns;8
6.5.3;Chapter 6: Interface Patterns;9
6.5.4;Chapter 7: Information Patterns;10
6.5.5;Chapter 9: Temporal Dark Patterns;10
6.5.6;Chapter 10: Monetary Dark Patterns;11
6.5.7;Chapter 11: Social Capital Dark Patterns;11
6.6;Conclusion;11
7;Chapter 2: Psychology of Motivation;12
7.1;Cargo Cult Design;12
7.2;Behavioral Psychology;13
7.3;Intrinsic Motivation Theories;15
7.3.1;The Importance of Learning: Malone;16
7.3.2;Autonomy, Competence, and Relatedness: Deci and Ryan;16
7.3.2.1;Self-Determination Theory;17
7.3.2.2;Cognitive Evaluation Theory;18
7.3.3;A Multifaceted View: Reiss;19
7.4;Behavioral Economics;22
7.5;Conclusion;22
8;Chapter 3: Understanding Design Patterns;23
8.1;Pattern Languages;23
8.2;Using Motivational User Stories to Discover Patterns;24
8.2.1;Motivational User Stories;25
8.2.2;Motivational Design Pattern Definition;26
8.2.3;How Users Perceive a Motivational Design Pattern;27
8.2.4;Pattern Discovery;28
8.3;Prototype Theory;29
8.4;On the Correctness of Patterns, or Lack Thereof;29
8.5;Pattern Description and Organization;30
8.5.1;Pattern Template;30
8.5.2;Shorthand Notations;31
8.5.3;Organization of Patterns;31
8.5.3.1;Motivational Design Patterns;31
8.5.3.2;Motivational Dark Patterns;34
8.6;Conclusion;34
9;Chapter 4: Gameful Patterns;35
9.1;When to Use;36
9.2;Pattern: Collection;37
9.2.1;How It’s Used;37
9.2.2;What to Watch for;38
9.2.3;Specialization of Collection: Badge;39
9.2.3.1;How It’s Used;39
9.2.3.2;What to Watch for;41
9.3;Pattern: Growth;42
9.3.1;How It’s Used;42
9.4;Pattern: Increased Responsibility;43
9.4.1;How It’s Used;43
9.5;Pattern: Leaderboard;46
9.5.1;How It’s Used;46
9.5.2;What to Watch for;47
9.6;Pattern: Score;48
9.6.1;How It’s Used;48
9.6.2;What to Watch for;49
9.7;Conclusion;52
10;Chapter 5: Social Patterns;53
10.1;When to Use;53
10.2;Pattern: Activity Stream;54
10.2.1;How It’s Used;54
10.3;Pattern: Broadcast;55
10.3.1;How It’s Used;55
10.3.2;What to Watch For;56
10.3.3;Specialization of Broadcast: Social Feedback;56
10.3.3.1;How It’s Used;56
10.3.3.2;What to Watch For;59
10.4;Pattern: Contact List;60
10.4.1;How It’s Used;60
10.4.2;What to Watch For;61
10.5;Pattern: Identifiable Community;62
10.5.1;How It’s Used;63
10.5.2;What to Watch For;63
10.5.3;Specialization of Identifiable Community: Meta-Area;64
10.5.3.1;How It’s Used;64
10.5.3.2;What to Watch For;65
10.6;Pattern: Identity Shaping;67
10.6.1;How It’s Used;67
10.6.2;What to Watch For;68
10.7;Pattern: Item Sharing;69
10.7.1;How It’s Used;69
10.8;Conclusion;70
11;Chapter 6: Interface Patterns;71
11.1;When to Use;71
11.2;Pattern: Notifications;72
11.2.1;How It’s Used;72
11.2.2;What to Watch For;73
11.3;Pattern: Praise;74
11.3.1;How It’s Used;74
11.3.2;What to Watch For;75
11.4;Pattern: Predictable Results;76
11.4.1;How It’s Used;76
11.4.2;What to Watch For;77
11.5;Pattern: State Preservation;77
11.5.1;How It’s Used;78
11.5.2;What to Watch For;79
11.6;Pattern: Undo;81
11.6.1;How It’s Used;81
11.7;Conclusion;81
12;Chapter 7: Information Patterns;83
12.1;When to Use;83
12.2;Pattern: Customization;84
12.2.1;How It’s Used;84
12.2.2;What to Watch For;85
12.2.3;Specialization of Customization: Filters;85
12.2.3.1;How It’s Used;85
12.2.3.2;What to Watch For;86
12.3;Pattern: Intriguing Branch;86
12.3.1;How It’s Used;86
12.4;Pattern: Organization of Information;87
12.4.1;How It’s Used;87
12.5;Pattern: Personalization;89
12.5.1;How It’s Used;89
12.5.2;What to Watch For;91
12.6;Pattern: Reporting;92
12.6.1;How It’s Used;92
12.7;Pattern: Search;92
12.7.1;How It’s Used;93
12.7.2;What to Watch For;95
12.8;Pattern: Task Queue;95
12.8.1;How It’s Used;95
12.8.2;What to Watch For;98
12.9;Conclusion;98
13;Chapter 8: Understanding Motivational Dark Patterns;100
13.1;Defining Motivational Dark Patterns;101
13.2;Using Dark Patterns Ethically: Give Users a Choice;101
13.3;Organization of Dark Patterns;102
13.4;Conclusion;102
14;Chapter 9: Temporal Dark Patterns;104
14.1;How to Avoid;104
14.2;Dark Pattern: Grind;105
14.2.1;How It’s Used;105
14.3;Dark Pattern: Hellbroadcast;108
14.3.1;How It’s Used;108
14.4;Dark Pattern: Interaction by Demand;109
14.4.1;How It’s Used;109
14.5;Conclusion;111
15;Chapter 10: Monetary Dark Patterns;112
15.1;How to Avoid;112
15.2;Dark Pattern: Currency Confusion;113
15.2.1;How It’s Used;113
15.3;Dark Pattern: Monetized Rivalries;115
15.3.1;How It’s Used;115
15.4;Dark Pattern: Pay to Skip;116
15.4.1;How It’s Used;117
15.5;Conclusion;118
16;Chapter 11: Social Capital Dark Patterns;119
16.1;How to Avoid;119
16.2;Dark Pattern: Impersonation;120
16.2.1;How It’s Used;120
16.3;Dark Pattern: Social Pyramid Schemes;123
16.3.1;How It’s Used;123
16.4;Conclusion;125
17;Chapter 12: Patterns as Analysis Tools;126
17.1;Case Study: Khan Academy;127
17.1.1;Patterns Used;127
17.1.2;In Detail;129
17.1.2.1;Task Queue;129
17.1.2.2;Score;132
17.1.2.3;Badge;134
17.2;Summary;136
17.3;Case Study: Tiny Tower;137
17.3.1;Patterns Used;140
17.3.2;In Detail;141
17.3.2.1;Notification;141
17.3.2.2;Growth;142
17.3.2.3;Score;142
17.4;Summary;143
17.5;Conclusion;143
18;Chapter 13: Patterns as Design Tools;144
18.1;Case Study: Web Site Built Around Voting;144
18.1.1;Problem Statement;145
18.1.2;Pattern Choice;145
18.1.3;Annotated Mock-ups;147
18.2;Case Study: Crowdsourced Game for Science;154
18.2.1;Problem Statement;154
18.2.2;Pattern Choice;154
18.2.3;Annotated Mock-ups;155
18.3;Conclusion;163
19;Chapter 14: The End Is the Beginning;164
19.1;Recap;164
19.2;What You’ve Learned;165
19.3;Moving Forward;165
19.3.1;Become a Champion for Motivation;166
19.3.2;Become the Enemy of Easy Answers;166
19.3.3;Document Your Own Patterns;166
19.3.4;Change the Design Process;167
19.4;The Secret Is There Is No Secret;167
20;Chapter 15: Bibliography;168
21;Index;178