Buch, Englisch, 316 Seiten, Format (B × H): 189 mm x 252 mm, Gewicht: 794 g
Tools and Techniques for the Maya Animator
Buch, Englisch, 316 Seiten, Format (B × H): 189 mm x 252 mm, Gewicht: 794 g
ISBN: 978-1-138-44270-2
Verlag: Taylor & Francis Ltd
Take your animations to the next level with this essential guide to Maya 2010. Packed with character animation techniques and the secrets of professional animators, How to Cheat in Maya 2010 provides the tips and tools to help you create high quality animation in the most efficient way possible. This comprehensive guide to animating with Maya contains gold-mine coverage, including animation techniques, using Maya's tools with the 12 animation principles, working with constraints, and even foolproof lighting tricks to show off your work.
With this essential handbook, learn which circumstances call for which techniques, and how to get quality results fast. You will not only learn how to be productive in Maya, but also be given access under the hood to the actual scene files of a professional animator. Covering such topics such as pose to pose blocking, layered animation, fixing gimbal lock, facial animation, and much more, How to Cheat in Maya 2010 is an invaluable resource for artists and animators alike.
-- See "under the hood" of a professional animator's workflow with beginning and ending scene files for every technique and workflow example in the book.
--Complete, step-by-step walkthroughs of essential techniques every animator needs to know such as walk cycles, pose-to-pose blocking, lip syncing to dialogue, and much, much more.
-- Proven "How to Cheat" series - Learn to create impressive, appealing animations using the fastest techniques possible, containing everything you need to know about Maya as a character animator.
--Includes rarely discussed topics, such as reading spline curves, avoiding gimbal lock, animation layers, creating appealing lighting for demo reels, and features interviews with some of the most experienced animation leads and TDs working in the industry
-- Learn to apply these professional techniques to your own animations with the accompanying downloadable resources which include all scene files to follow along with, as well as final versions to study in the Graph Editor
Zielgruppe
Professional Practice & Development
Autoren/Hrsg.
Fachgebiete
Weitere Infos & Material
How to Cheat In MayaTopics OutlineSection 1: Character Animation in MayaEssential Maya Concepts in Character Animation Setting up ProjectsPanel LayoutsNavigationCamera SetupParentingConstraintsGroupingUsing ScriptsAnimatingPosing Characters EffectivelyProperly posing the spineIK vs. FK and blending between them Keyframing techniquesCharacter SetsUsing the timelineGimbal lock and how to minimize itThe Graph EditorToolsSpline Curves and how they really workTangentsGood spline technique Editing splinesApplying animation principles Timing and SpacingEase In/OutAnticipationOverlapping ActionSquash and StretchTracking ArcsDope SheetToolsUsing in blockingMaking big changes in the middle of an animationPose to Pose BlockingHaving enough breakdownsThe dreaded moment of going to splineLayered AnimationCreating a cycleStarting with the rootCalculating an in-place cycle to translate correctly in world spaceMore Animation TechniquesCreating settleMoving holdsPolishing Hitting wallsFacial animation and lip syncSection 2: Adding to your animation Modeling Props for Your CharactersPolygon Modeling ConceptsPrimitivesBox ModelingCreating models that deform wellRigging Props and SceneryDeciding on the functionality neededCreating joint skeletonsSkinningPainting WeightsIKDeformersAdvanced ConstraintsBlend ShapesCreating controls for your propsUsing wrap deformers to create the look of clothingCreating hair that can be easily animatedShadingHypergraph EssentialsMaterial TypesMaterial AttributesApplying file textures3d Paint ToolPaint EffectsFoolproof Lighting SolutionsFlat shaded with shadowsFinal Gather Technique Physical Sun and SkyRenderingSetting up render passes for compositingBatch RenderingCommand line rendering