Buch, Englisch, 96 Seiten, Format (B × H): 145 mm x 222 mm, Gewicht: 266 g
Buch, Englisch, 96 Seiten, Format (B × H): 145 mm x 222 mm, Gewicht: 266 g
Reihe: Routledge Advances in Game Studies
ISBN: 978-1-032-22307-0
Verlag: Routledge
This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language.
Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible.
This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.
Autoren/Hrsg.
Fachgebiete
- Sozialwissenschaften Sport | Tourismus | Freizeit Hobbies & Spiele
- Mathematik | Informatik EDV | Informatik Digital Lifestyle Computerspiele, Internetspiele
- Sozialwissenschaften Medien- und Kommunikationswissenschaften Medienwissenschaften
- Sozialwissenschaften Soziologie | Soziale Arbeit Spezielle Soziologie Mediensoziologie
Weitere Infos & Material
Introduction: A World of Sundered Connections, Longing, and Ruin; 1. Package Delivery in the Aftermath of Apocalypse: Land as Memorial, Land as Death; 2. Relics, Artifacts, and Songs as Points of Connection; 3. Beaches as Waypoints, Dead Whales as Warnings of Dissolution; 4. Bridge Babies, the Womb, and the Connections between the Living World and the Afterlife; 5. Fragile, Clifford, and Mama: Trauma, Bodies, and Landscape; 6. Death Stranding’s Resolution: Sam, Lou, and a Final Connection; Conclusion