Buch, Englisch, 412 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 639 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
Intersections in Simulation and Gaming
1. Auflage 2018
ISBN: 978-3-319-78794-7
Verlag: Springer International Publishing
21st Annual Simulation Technology and Training Conference, SimTecT 2016, and 47th International Simulation and Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation Congress, ASC 2016, Melbourne, VIC,
Buch, Englisch, 412 Seiten, Format (B × H): 155 mm x 235 mm, Gewicht: 639 g
Reihe: Information Systems and Applications, incl. Internet/Web, and HCI
ISBN: 978-3-319-78794-7
Verlag: Springer International Publishing
This book constitutes the refereed post-conference proceedings of the 21st Annual Simulation
Technology and Training Conference, SimTecT 2016, and the 47th International Simulation and
Gaming Association Conference, ISAGA 2016, Held as Part of the First Australasian Simulation
Congress, ASC 2016, held in Melbourne, VIC, Australia, in September 2016.
The 28 revised full papers included in the volume were carefully reviewed and selected from 55 submissions. They are organized in the following topical sections: Making the grade; Come to think of it; From here to fidelity; The name of the game; and Ahead of the game.
Zielgruppe
Research
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Informatik Mensch-Maschine-Interaktion
- Mathematik | Informatik EDV | Informatik Professionelle Anwendung Computersimulation & Modelle, 3-D Graphik
- Mathematik | Informatik EDV | Informatik Informatik Virtuelle Realität, Erweiterte Realität
- Mathematik | Informatik EDV | Informatik Informatik Künstliche Intelligenz
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation