Buch, Englisch, 240 Seiten, Book, Format (B × H): 178 mm x 254 mm, Gewicht: 432 g
Buch, Englisch, 240 Seiten, Book, Format (B × H): 178 mm x 254 mm, Gewicht: 432 g
ISBN: 978-1-4302-3527-9
Verlag: SPRINGER A PR TRADE
Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days.
Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.
Zielgruppe
Popular/general
Autoren/Hrsg.
Fachgebiete
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Spiele-Programmierung, Rendering, Animation
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Macintosh Programmierung
- Mathematik | Informatik EDV | Informatik Programmierung | Softwareentwicklung Handheld Programmierung
Weitere Infos & Material
1 - Introduction 2 - First Steps 3 - Leaderboards 4 - Achievements 5 - Matchmaking 6 - Peer Picker 7 - Networking Overview 8 - Exchanging Data 9 - Turned Based Gaming 10 - Voice Chat 11 - In-game Payments