Rojas | The Art and Science of Virtual Content Creation | Buch | 978-1-041-13882-2 | www.sack.de

Buch, Englisch, 280 Seiten, Format (B × H): 156 mm x 234 mm

Rojas

The Art and Science of Virtual Content Creation

Beyond the Screen
1. Auflage 2026
ISBN: 978-1-041-13882-2
Verlag: Taylor & Francis Ltd

Beyond the Screen

Buch, Englisch, 280 Seiten, Format (B × H): 156 mm x 234 mm

ISBN: 978-1-041-13882-2
Verlag: Taylor & Francis Ltd


The Art and Science of Virtual Content Creation: Beyond the Screen is a wide-ranging guide that examines the dynamic fusion of creativity and technology in crafting immersive digital experiences. It explores how artistic vision and digital tools function as equal partners in the creation of compelling virtual media, moving beyond traditional boundaries to explore the vast creative potential of the digital realm. The book provides both theoretical foundations and practical strategies for conceptualizing, developing, and producing virtual content across multiple platforms and formats.

The book covers the complete lifecycle of virtual content creation, guiding readers through every phase from initial concept development to post-production. It explores the unique opportunities and challenges of virtual reality (VR), augmented reality (AR), and mixed reality (MR), while into essential technical skills including 3D modeling, animation, spatial audio, and interactive design. Through real-world case studies and industry experiences, the book describes innovative storytelling methods and examines emerging technologies such as procedural generation, artificial intelligence, and blockchain as future drivers of virtual media. Equally important, it addresses the ethical and societal implications of virtual content, discussing critical issues of authenticity, representation, and privacy in increasingly lifelike digital experiences.

Beyond the Screen is designed for both newcomers seeking foundational knowledge and seasoned professionals looking to expand their expertise in virtual content creation. The book serves digital artists, game developers, filmmakers, UX designers, and media professionals who want to harness the power of immersive technologies. Academic researchers, students in digital media programs, and creative technologists will find valuable insights into the evolving landscape of virtual storytelling, while industry practitioners will benefit from actionable strategies and concrete methods for translating imaginative concepts into immersive digital realities.

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Zielgruppe


Academic, Postgraduate, Professional Practice & Development, and Undergraduate Advanced

Weitere Infos & Material


1. Introduction to Virtual Content Creation-Raquel Benítez Rojas
2. History of Virtual Content-Raquel Benítez Rojas
3. Understanding Virtual Environments-Francisco Martínez Cano
4. The Art of Virtual Content Creation- Bassant Mohamed Attia & Heba Elkamshoushy
5. The Science Behind Virtual Reality- Austin Hendy
6. Tools and Technologies for Virtual Content Creation-Wael Brahim
7. Virtual Content Design Principles-Rocio Cifuentes Albeza
8. Virtual Storytelling Techniques-Begoña Ivars Nicolás
9. The ethics of social representations in the age of virtual and augmented reality- Galo Xavier Vasconez Merino & Antonella Carpio
10. Virtual Content Distribution Channels-Erkan Saka
11. Challenges and Future Trends in Virtual Content Creation- Antonio Díaz Lucena y Victoria Mora de la Torre
12. From Spectator to Spect-Actor: The Spectatorial Shift in Embodied Media-Justin Baillargeon
13. Case Study, Immersive Journalism - David García Marín
14. Glossary of Terms-Raquel Benítez Rojas
15. References and Further Reading


Raquel Victoria Benítez Rojas is an award-winning entertainment executive, academic leader, and researcher specializing in digital media, communication, and emerging technologies. Associate Dean at the University of Niagara Falls, she has led global film and animation projects, published extensively on AI and the metaverse, and advised governments on media policy and innovation.



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