E-Book, Englisch, 456 Seiten, E-Book
Seidelin HTML5 Games
2. Auflage 2014
ISBN: 978-1-118-85546-1
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
Creating Fun with HTML5, CSS3 and WebGL
E-Book, Englisch, 456 Seiten, E-Book
ISBN: 978-1-118-85546-1
Verlag: John Wiley & Sons
Format: PDF
Kopierschutz: Adobe DRM (»Systemvoraussetzungen)
HTML5 Gamesshows you how to combine HTML5, CSS3and JavaScript to make games for the web and mobiles - games thatwere previously only possible with plugin technologies like Flash.Using the latest open web technologies, you are guided through theprocess of creating a game from scratch using Canvas, HTML5 Audio,WebGL and WebSockets.
Inside, Jacob Seidelin shows you how features available in HTML5can be used to create games. First, you will build a framework onwhich you will create your HTML5 game. Then each chapter covers anew aspect of the game including user input, sound, multiplayerfunctionality, 2D and 3D graphics and more. By the end of the book,you will have created a fully functional game that can be played inany compatible browser, or on any mobile device that supportsHTML5.
Topics include:
* Dealing with backwards compatibility
* Generating level data
* Making iOS and Android web apps
* Taking your game offline
* Using Web Workers
* Persistent Game Data
* Drawing with Canvas
* Capturing player input
* Creating 3D graphics with WebGL
* Textures and lighting
* Sound with HTML5 Audio
And more...